Unsupervised Learning of HTNs in Complex Adversarial Domains

Authors

  • Michael Leece University of California, Santa Cruz

DOI:

https://doi.org/10.1609/aiide.v10i6.12697

Keywords:

StarCraft, HTN, Hierarchical task network, HTN learning

Abstract

While Hierarchical Task Networks are frequently cited as flexible and powerful planning models, they are often ignored due to the intensive labor cost for experts/programmers, due to the need to create and refine the model by hand. While recent work has begun to address this issue by working towards learning aspects of an HTN model from demonstration, or even the whole framework, the focus so far has been on simple toy domains, which lack many of the challenges faced in the real world such as imperfect information and continuous environments. I plan to extend this work using the domain of real-time strategy (RTS) games, which have gained recent popularity as a challenging and complex domain for AI research.

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Published

2014-10-08

How to Cite

Leece, M. (2014). Unsupervised Learning of HTNs in Complex Adversarial Domains. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 10(6), 6–9. https://doi.org/10.1609/aiide.v10i6.12697