Exploring Abductive Event Binding for Opportunistic Storytelling
Keywords:Interactive Narrative, Video Games, Abduction
We present a prototype game system using opportunistic storytelling, a particular commitment in the space of interactive narrative. It uses abductive event binding to deliver authored stories about the actions that the player is already taking to achieve game play goals. We show results of a simulation experiment that characterizes efficiency in delivering story event content, in terms of parameterized player motivation to follow storylines and the constraints placed on the events. Results show the value of two reasoning features in the system, incentive and look-ahead.