Exploring Abductive Event Binding for Opportunistic Storytelling

Authors

  • Emmett Tomai University of Texas - Pan American

DOI:

https://doi.org/10.1609/aiide.v10i1.12731

Keywords:

Interactive Narrative, Video Games, Abduction

Abstract

We present a prototype game system using opportunistic storytelling, a particular commitment in the space of interactive narrative. It uses abductive event binding to deliver authored stories about the actions that the player is already taking to achieve game play goals. We show results of a simulation experiment that characterizes efficiency in delivering story event content, in terms of parameterized player motivation to follow storylines and the constraints placed on the events. Results show the value of two reasoning features in the system, incentive and look-ahead.

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Published

2021-06-29

How to Cite

Tomai, E. (2021). Exploring Abductive Event Binding for Opportunistic Storytelling. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 10(1), 181-187. https://doi.org/10.1609/aiide.v10i1.12731