Vol. 10 No. 1 (2014): Tenth Artificial Intelligence and Interactive Digital Entertainment Conference

					View Vol. 10 No. 1 (2014): Tenth Artificial Intelligence and Interactive Digital Entertainment Conference

Edited by Ian Horswill and Arnav Jhala
232 pp., references, index, illus.
ISSN 2334-0924 (online)
ISSN 2326-909X (print)
ISBN 978-1-57735-681-3

The Tenth Annual AAAI Artificial Intelligence and Interative Digital Entertainment Conference (AIIDE-14) was held at North Carolina State University in Raleigh, North Carolina USA from October 3-7, 2014. Interactive digital media forms, such as games, are an important part of our society. Beyond entertainment, interactive and collaborative digital media creates social bonds between people by providing a shared reality for people separated in time and space. Interactive media is increasingly used in education and in ameliorating the cognitive and physical health of the players. Collaborative media interactions can incentivize crowds of players to solve difficult problems, and researchers now leverage virtual worlds to serve as a research laboratory for understanding human behavior.

With the increasing amount of data available on human behavior within these systems we have an opportunity to create rich models of various aspects of behavior, such as emotion, skill, and social preferences. Generative algorithms have the capability to open up novel design spaces of interaction. This field opens up significant new challenges for AI systems in their quest to achieve human-level intelligence. Artificial intelligence in the context of human entertainment reveals difficult challenges for researchers and developers that are not found in other application domains. These challenges include  creating believable opponents and companions; interactive storytelling; procedural content generation; player modeling and game analytics; path planning; and developing tools and represen- tations that empower designers to bring their visions to life.

AIIDE is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. The conference is targeted at both the research and commercial communities, promoting AI research and practice in the context of interactive digital entertainment systems with an emphasis on commercial computer and video games. The proceedings of the conference have been published annually since 2005.

In addition, four workshops and a doctoral consortium were held during the 2014 AIIDE conference. Although they are not a part of the formally published proceedings, these AIIDE workshop technical reports are included in volume 11 as separate issues:

Volume 10(2): AIIDE Workshop on AI for Adversarial Real-Time Games (Technical Report WS-14-15)
Volume 10(3): AIIDE Workshop on Experimental AI in Games (Technical Report WS-14-16)
Volume 10(4): AIIDE Workshop on Games and Natural Language Processing (Technical Report WS-14-17)
Volume 10(5): AIIDE Workshop on Musical Metacreation (Technical Report WS-14-18)
Volume 10(6): AIIDE Doctoral Consortium  (Technical Report WS-14-19)

Published: 2014-10-08

Full Oral Papers

Poster Papers

Playable Experiences

  • Playable Experiences at AIIDE 2014

    Nathan Sturtevant, Jeff Orkin, Robert Zubek, Michael Cook, Stephen Ware, Christian Stith, R. Young, Phillip Wright, Squirrel Eiserloh, Alejandro Ramirez-Sanabria, Vadim Bulitko, Kieran Lord
    203-210

Frontmatter