Global State Evaluation in StarCraft

Authors

  • Graham Erickson University of Alberta
  • Michael Buro University of Alberta

DOI:

https://doi.org/10.1609/aiide.v10i1.12725

Keywords:

Machine Learning, Opponent Modelling, StarCraft, Real-Time Strategy

Abstract

State evaluation and opponent modelling are important areasto consider when designing game-playing Artificial Intelligence.This paper presents a model for predicting whichplayer will win in the real-time strategy game StarCraft.Model weights are learned from replays using logistic regression.We also present some metrics for estimating player skillwhich can be used a features in the predictive model, includingusing a battle simulation as a baseline to compare playerperformance against.

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Published

2021-06-29

How to Cite

Erickson, G., & Buro, M. (2021). Global State Evaluation in StarCraft. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 10(1), 112-118. https://doi.org/10.1609/aiide.v10i1.12725