Probabilistic Foundations for Procedural Level Generation

Authors

  • Sam Snodgrass Drexel University

DOI:

https://doi.org/10.1609/aiide.v10i6.12696

Keywords:

Procedural content generation, AI, machine learning

Abstract

Procedural content generation (PCG) has become a popular research topic in recent years, but not much work has been done in terms of generalized content generators,that is, methods that can generate content for a wide variety of games without requiring hand-tuning. Probabilistic approaches are a promising avenue for creating more general content generators, and specificially map generators. I am interested in exploring probabilistic techniques that could lead to generalized procedural level generators.

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Published

2014-10-08

How to Cite

Snodgrass, S. (2014). Probabilistic Foundations for Procedural Level Generation. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 10(6), 18–21. https://doi.org/10.1609/aiide.v10i6.12696