Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games

Authors

  • David Llansó Complutense University of Madrid
  • Pedro Gómez-Martín Complutense University of Madrid
  • Marco Gómez-Martín Complutense University of Madrid
  • Pedro González-Calero Complutense University of Madrid

DOI:

https://doi.org/10.1609/aiide.v9i1.12685

Keywords:

Game Design, Component-based architecture, automatic ganeration

Abstract

Component-based architecture is the software design of choice for most modern games and game engines, allowing for extensible and reusable software that easily adapts to changes in requirements. Nevertheless, designing a component-based architecture is not an easy achievement and some techniques have been previously proposed for the automatic generation of a component distribution to implement a given declarative model of the entities in the game. The goal of the work presented here is to empirically compare the quality of the component distributions designed by programmers, with those others automatically obtained with such techniques.

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Published

2021-06-30

How to Cite

Llansó, D., Gómez-Martín, P., Gómez-Martín, M., & González-Calero, P. (2021). Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 9(1), 37-43. https://doi.org/10.1609/aiide.v9i1.12685