Vol. 4 No. 1 (2008): Fourth Artificial Intelligence and Interactive Digital Entertainment Conference

AIIDE 2008 Proceedings Cover

Edited by Michael Mateas and Chris Darken
252 pp., references, index, illus.
ISBN 978-1-57735-391-1
ISSN 2334-0924 (online)
ISSN 2326-909X (print)

The 4th AAAI conference on Artificial Intelligence and Digital Entertainment was held October 22-24, 2008 on the campus of Stanford University in Palo Alto, California, USA. The program included 32 full papers nine of which were presented in the poster session. In addition, the volume includes brief descriptions of submitted industry talks and abstracts from the demonstration session, where researchers and industry developers showcase implementaions of their work..

Entertainment has grown to become a major cultural phenomenon and the video game industry has become one of the major drivers of advances in computer hardware and software. Artificial intelligence is playing an increasingly important role in games by providing the most engaging challenge of all — playing against and with another intelligent entity. Moreover, interactive digital entertainment provides a fascinating arena for researchers to explore, while offering research challenges in many areas that are central to AI. The goal of the AIIDE conference is to be the primary yearly meeting where industry and academe discuss AI for interactive digital entertainment. It is organized and run by a combination of industry developers and academic researchers.

Published: 2008-10-22

Full Papers

Poster Papers

Demonstration Papers