Explicit Knowledge Programming for Computer Games

Authors

  • Andreas Witzel University of Amsterdam
  • Jonathan Zvesper University of Amsterdam
  • Ethan Kennerly University of Southern California

DOI:

https://doi.org/10.1609/aiide.v4i1.18686

Abstract

The main aim of this paper is to raise awareness of higher-order knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number of existing game genres, especially those involving social interaction, are natural fields of application for an approach we call explicit knowledge programming. We motivate the use of this approach, and describe a simple implementation based upon it. A survey of recent literature and computer games illustrates its novelty.

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Published

2021-09-27

How to Cite

Witzel, A., Zvesper, J., & Kennerly, E. (2021). Explicit Knowledge Programming for Computer Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 4(1), 138-143. https://doi.org/10.1609/aiide.v4i1.18686