A Framework for the Semi-Automatic Testing of Video Games

Authors

  • Alfredo Nantes Queensland University of Technology
  • Ross Brown Queensland University of Technology
  • Frederic Maire Queensland University of Technology

DOI:

https://doi.org/10.1609/aiide.v4i1.18697

Abstract

Game environments are complex interactive systems that require extensive analysis and testing to ensure that they are at a high enough quality to be released commercially. In particular, the last build of the product needs an additional and extensive beta test carried out by people that play the game in order to establish its robustness and playability. This entails additional costs from the viewpoint of a company as it requires the hiring of play testers. In the present work we propose a general software framework that integrates Artificial Intelligence (AI) Agents and Computer Vision (CV) technologies to support the test team and help to improve and accelerate the test process. We also present a prototype shadow alias detection algorithm that illustrates the effectiveness of the framework in developing automated visual debugging technology that will ease the heavy cost of beta testing games.

Downloads

Published

2021-09-27

How to Cite

Nantes, A., Brown, R., & Maire, F. (2021). A Framework for the Semi-Automatic Testing of Video Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 4(1), 197-202. https://doi.org/10.1609/aiide.v4i1.18697