Agent Architecture in Social Games — The Implementation of Subsumption Architecture in Diplomacy

Authors

  • Aleksander Krzywinski University of Bergen
  • Weiqin Chen University of Bergen
  • Arne Helgesen University of Bergen

DOI:

https://doi.org/10.1609/aiide.v4i1.18696

Abstract

Social games are challenging for AI research because they involve not only the mechanism of game (taking actions, planning, etc), but also the social aspects including communicating, cooperating and reaching agreements. Some social games also require cunning, duplicity, or bad faith. In this paper we present the implementation of a prototype that utilizes the properties of the subsumption architecture to provide an interesting computer opponent in a social board game — Diplomacy. The evaluation result indicates that the subsumption architecture is appropriate for social games.

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Published

2021-09-27

How to Cite

Krzywinski, A., Chen, W., & Helgesen, A. (2021). Agent Architecture in Social Games — The Implementation of Subsumption Architecture in Diplomacy. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 4(1), 191-196. https://doi.org/10.1609/aiide.v4i1.18696