Automatically Generating Summary Visualizations from Game Logs


  • Yun-Gyung Cheong Samsung Electronics, Co., LTD.
  • Arnav Jhala North Carolina State University
  • Byung-Chull Bae North Carolina State University
  • R. Michael Young North Carolina State Universit



In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces visualization of the summarized actions that are extracted based on cognitive models of summarization. ViGLS is implemented using a service-oriented architecture, de-coupling the summarization methods from any particular game engine being used. The camera code libraries used in visualization are based on constraint based camera control approaches and, in our implementation, make use of the scripting layer of the Unreal game engine.




How to Cite

Cheong, Y.-G., Jhala, A., Bae, B.-C., & Young, R. (2021). Automatically Generating Summary Visualizations from Game Logs. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 4(1), 167-172.