Learning to be a Bot: Reinforcement Learning in Shooter Games

Authors

  • Michelle McPartland University of Queensland
  • Marcus Gallagher University of Queenslan

DOI:

https://doi.org/10.1609/aiide.v4i1.18676

Abstract

This paper demonstrates the applicability of reinforcement learning for first person shooter bot artificial intelligence. Reinforcement learning is a machine learning technique where an agent learns a problem through interaction with the environment. The Sarsa(λ) algorithm will be applied to a first person shooter bot controller to learn the tasks of (1) navigation and item collection, and (2) combat. The results will show the validity and diversity of reinforcement learning in a first person shooter environment.

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Published

2021-09-27

How to Cite

McPartland , M., & Gallagher, M. (2021). Learning to be a Bot: Reinforcement Learning in Shooter Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 4(1), 78-83. https://doi.org/10.1609/aiide.v4i1.18676