Learning to be a Bot: Reinforcement Learning in Shooter Games
DOI:
https://doi.org/10.1609/aiide.v4i1.18676Abstract
This paper demonstrates the applicability of reinforcement learning for first person shooter bot artificial intelligence. Reinforcement learning is a machine learning technique where an agent learns a problem through interaction with the environment. The Sarsa(λ) algorithm will be applied to a first person shooter bot controller to learn the tasks of (1) navigation and item collection, and (2) combat. The results will show the validity and diversity of reinforcement learning in a first person shooter environment.
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Published
2021-09-27
How to Cite
McPartland , M., & Gallagher, M. (2021). Learning to be a Bot: Reinforcement Learning in Shooter Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 4(1), 78-83. https://doi.org/10.1609/aiide.v4i1.18676
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