Monte-Carlo Tree Search: A New Framework for Game AI
DOI:
https://doi.org/10.1609/aiide.v4i1.18700Abstract
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to generate effective AI behaviour. These two characteristics hamper the goal of establishing challenging game AI. In this paper, we put forward Monte-Carlo Tree Search as a novel, unified framework to game AI. In the framework, randomized explorations of the search space are used to predict the most promising game actions. We will demonstrate that Monte-Carlo Tree Search can be applied effectively to (1) classic board-games, (2) modern board-games, and (3) video games.
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Published
2021-09-27
How to Cite
Chaslot, G., Bakkes, S., Szita, I., & Spronck, P. (2021). Monte-Carlo Tree Search: A New Framework for Game AI. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 4(1), 216-217. https://doi.org/10.1609/aiide.v4i1.18700
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Section
Demonstration Papers