Difficulty Scaling through Incongruity

Authors

  • Giel van Lankveld Tilburg University
  • Pieter Spronck Tilburg University
  • Matthias Rauterberg Eindhoven University of Technology

DOI:

https://doi.org/10.1609/aiide.v4i1.18706

Abstract

In this paper we discuss our work on using the incongruity measure from psychological literature to scale the difficulty level of a game online to the capabilities of the human player. Our approach has been implemented in a small game called Glove.

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Published

2021-09-27

How to Cite

van Lankveld, G., Spronck, P., & Rauterberg, M. (2021). Difficulty Scaling through Incongruity. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 4(1), 228-229. https://doi.org/10.1609/aiide.v4i1.18706