Modeling the Dynamics of Non-Player Characters' Social Relations in Video Game

Authors

  • Magalie Ochs Université Pierre and Marie Curie
  • Nicolas Sabouret Université Pierre and Marie Curie
  • Vincent Corruble Université Pierre and Marie Curie

DOI:

https://doi.org/10.1609/aiide.v4i1.18678

Abstract

Building credible Non-Player Characters (NPCs) in games requires not only to enhance the graphic animation but also the behavioral model. This paper tackles the problem of the dynamics of NPCs social relations depending on their emotional interactions. First, we discuss the need for a dynamic model of social relations. Then, we present our model of social relations for NPCs and we give a qualitative model of the influence of emotions on social relations. We describe the implementation of this model and we briefly illustrate its features on a simple scene.

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Published

2021-09-27

How to Cite

Ochs, M., Sabouret, N., & Corruble, V. (2021). Modeling the Dynamics of Non-Player Characters’ Social Relations in Video Game. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 4(1), 90-95. https://doi.org/10.1609/aiide.v4i1.18678