Integrating Drama Management into an Adventure Game

Authors

  • Anne Sullivan University of California Santa Cruz
  • Sherol Chen University of California Santa Cruz
  • Michael Mateas University of California Santa Cru

DOI:

https://doi.org/10.1609/aiide.v4i1.18703

Abstract

Often, video game designers must choose between creating a linear experience, and designing an open world with many different story lines that fail to form a tightly crafted narrative arc. A drama manager (DM) can provide a solution to this dilemma. ADM monitors an interactive experience, such as a computer game, and intervenes to shape the global experience so that it satisfies the author's expressive goals without decreasing a player's interactive agency. In this demo we present the first integration of declarative optimization-based drama management (DODM) into an adventure-style dungeon game called EMPath.

Downloads

Published

2021-09-27

How to Cite

Sullivan, A., Chen, S., & Mateas, M. (2021). Integrating Drama Management into an Adventure Game. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 4(1), 222-223. https://doi.org/10.1609/aiide.v4i1.18703