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By Author
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Found 1146 items.
Monte-Carlo Tree Search: A New Framework for Game AI
Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pieter Spronck
216-217
2008-10-22
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santiago Ontañón, Ashwin Ram
209-214
2008-10-22
Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama
Mei Si, Stacy C. Marsella, Mark O. Riedl
203-208
2008-10-22
A Framework for the Semi-Automatic Testing of Video Games
Alfredo Nantes, Ross Brown, Frederic Maire
197-202
2008-10-22
Agent Architecture in Social Games — The Implementation of Subsumption Architecture in Diplomacy
Aleksander Krzywinski, Weiqin Chen, Arne Helgesen
191-196
2008-10-22
Direction Maps for Cooperative Pathfinding
M. Renee Jansen, Nathan R. Sturtevant
185-190
2008-10-22
Cerberus: Applying Supervised and Reinforcement Learning Techniques to Capture the Flag Games
Ahmed S. Hefny, Ayat Hatem, Mahmoud Shalaby, Amir Atiya
179-184
2008-10-22
Automatically-Generated Convex Region Decomposition for Real-Time Spatial Agent Navigation in Virtual Worlds
D. Hunter Hale, G. Michael Youngblood, Priyesh N. Dixit
173-178
2008-10-22
Automatically Generating Summary Visualizations from Game Logs
Yun-Gyung Cheong, Arnav Jhala, Byung-Chull Bae, R. Michael Young
167-172
2008-10-22
Adaptive Spatial Reasoning for Turn-Based Strategy Games
Maurice Bergsma, Pieter Spronck
161-166
2008-10-22
Navigating Detailed Worlds with a Complex, Physically Driven Locomotion: NPC Skateboarder AI in EA’s Skate
Mark Wesley
155-159
2008-10-22
Otello: A Next-Generation Reputation System For Humans and NPCs
Michael Sellers
149-154
2008-10-22
Implementation Walkthrough of a Homegrown “Abstract State Machine” Style System in a Commercial Sports Game
Brian Schwab
145-148
2008-10-22
Explicit Knowledge Programming for Computer Games
Andreas Witzel, Jonathan Zvesper, Ethan Kennerly
138-143
2008-10-22
Combining Model-Based Meta-Reasoning and Reinforcement Learning For Adapting Game-Playing Agents
Patrick Ulam, Joshua Jones, A. Goel
132-137
2008-10-22
Stochastic Plan Optimization in Real-Time Strategy Games
Andrew Trusty, Santiago Ontañón, Ashwin Ram
126-131
2008-10-22
TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games
Chek Tien Tan, Ho-lun Cheng
120-125
2008-10-22
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Christina R. Strong, Michael Mateas
114-119
2008-10-22
Constructing Complex NPC Behavior via Multi-Objective Neuroevolution
Jacob Schrum, Risto Miikkulainen
108-113
2008-10-22
Intelligent Trading Agents for Massively Multi-Player Game Economies
J. Reeder, G. Sukthankar, M. Georgiopoulos, G. Anagnostopoulos
102-107
2008-10-22
Automatic Generation of Game Level Solutions as Storyboards
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Luc Lugrin
96-101
2008-10-22
Modeling the Dynamics of Non-Player Characters' Social Relations in Video Game
Magalie Ochs, Nicolas Sabouret, Vincent Corruble
90-95
2008-10-22
Recombinable Game Mechanics for Automated Design Support
Mark J. Nelson, Michael Mateas
84-89
2008-10-22
Learning to be a Bot: Reinforcement Learning in Shooter Games
Michelle McPartland , Marcus Gallagher
78-83
2008-10-22
Logical Agents for Language and Action
Martin Magnusson, Patrick Doherty
72-77
2008-10-22
Learning and Playing in Wubble World
Wesley Kerr, Paul Cohen, Yu-Han Chang
66-71
2008-10-22
Offline Planning with Hierarchical Task Networks in Video Games
John-Paul Kelly, Adi Botea, Sven Koenig
60-65
2008-10-22
A Cover-Based Approach to Multi-Agent Moving Target Pursuit
Alejandro Isaza, Jieshan Lu, Vadim Bulitko, Russell Greiner
54-59
2008-10-22
Lightweight Procedural Animation with Believable Physical Interactions
Ian Horswill
48-53
2008-10-22
The Rise of Potential Fields in Real Time Strategy Bots
Johan Hagelbäck, Stefan J. Johansson
42-47
2008-10-22
Dynamic Expansion of Behaviour Trees
Gonzalo Florez-Puga, Marco Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero
36-41
2008-10-22
Effects of Communication on the Evolution of Squad Behaviours
Darren Doherty, Colm O’Riordan
30-35
2008-10-22
Agent Learning Using Action-Dependent Learning Rates in Computer Role-Playing Games
Maria Cutumisu, Duane Szafron, Michael Bowling, Richard S. Sutton
22-29
2008-10-22
Simulation-Based Story Generation with a Theory of Mind
Hsueh-Min Chang, Von-Wun Soo
16-21
2008-10-22
Modeling Culturally and Emotionally Affected Behavior
Vadim Bulitko, Steven Solomon, Jonathan Gratch, Michael van Lent
10-15
2008-10-22
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemrot
2-9
2008-10-22
Like a DNA String: Sequence-Based Player Profiling in
Tom Clancy’s The Division
Alessandro Canossa, Sasha Makarovych, Julian Togelius, Anders Drachenn
152-158
2018-09-25
Modeling Player Engagement with Bayesian Hierarchical Models
Robert Sawyer, Jonathan Rowe, Roger Azevedo, James Lester
257-263
2018-09-25
Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games
Joseph Wiggins, Mayank Kulkarni, Wookhee Min, Bradford Mott, Kristy Boyer, Eric Wiebe, James Lester
243-249
2018-09-25
Mimisbrunnur: AI-Assisted Authoring for Interactive Storytelling
Ingibergur Stefnisson, David Thue
236-242
2018-09-25
Design Mining for Minecraft Architecture
Euisun Yoon, Erik Andersen, Bharath Hariharan, Ross Knepper
250-256
2018-09-25
A Hybrid Approach to Planning and Execution in Dynamic Environments Through Hierarchical Task Networks and Behavior Trees
Xenija Neufeld, Sanaz Mostaghim, Sandy Brand
201-207
2018-09-25
A Design Pattern Approach for Multi-Game Level Generation
Spencer Beaupre, Thomas Wiles, Sean Briggs, Gillian Smith
145-151
2018-09-25
CADI — A Conversational Assistive Design Interface for Discovering Pong Variants
Afshin Mobramaein, Morteza Behrooz, Jim Whitehead
194-200
2018-09-25
Engaging Turn-Based Combat in the Children of the Galaxy Videogame
Pavel Šmejkal, Jakub Gemrot
229-235
2018-09-25
Talin: A Framework for Dynamic Tutorials Based on the Skill Atoms Theory
Batu Aytemiz, Isaac Karth, Jesse Harder, Adam Smith, Jim Whitehead
138-144
2018-09-25
Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm
Kamolwan Kunanusont, Simon Lucas, Diego Pérez-Liébana
215-221
2018-09-25
Tracing Player Knowledge in a Parallel Programming Educational Game
Pavan Kantharaju, Katelyn Alderfer, Jichen Zhu, Bruce Char, Brian Smith, Santiago Ontanon
173-179
2018-09-25
Combining Intentionality and Belief: Revisiting Believable Character Plans
Alireza Shirvani, Rachelyn Farrell, Stephen Ware
222-228
2018-09-25
A Monte Carlo Approach to Skill-Based Automated Playtesting
Britton Horn, Josh Miller, Gillian Smith, Seth Cooper
166-172
2018-09-25
101 - 150 of 1146 items
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