CADI — A Conversational Assistive Design Interface for Discovering Pong Variants

Authors

  • Afshin Mobramaein University of California, Santa Cruz
  • Morteza Behrooz University of California, Santa Cruz
  • Jim Whitehead University of California, Santa Cruz

DOI:

https://doi.org/10.1609/aiide.v14i1.13042

Keywords:

Artificial Intelligence, Mixed Initiative Design, Video games, Game Design, Procedural Content Generation, Interface Design

Abstract

Mixed-initiative PCG systems provide a way to leverage the expressive power of algorithmic techniques for content generation in a manner that lowers the technical barrier for content creators. While these tools are a proof of concept of how PCG systems can aide aspiring designers reach their vision, there are issues pertaining capturing designer intent, and interface complexity. In this paper we introduce CADI (Conversational Assistive Design Interface) a mixed initiative PCG system for creating variations of the game Pong that utilizes natural language input through a natural language interface to explore the design space of Pong variations. We provide a motivation for the creation of CADI and discuss the implementation and design decisions taken to address the issues of designer intent and interface complexity in mixed-initiative PCG systems.

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Published

2018-09-25

How to Cite

Mobramaein, A., Behrooz, M., & Whitehead, J. (2018). CADI — A Conversational Assistive Design Interface for Discovering Pong Variants. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 14(1), 194-200. https://doi.org/10.1609/aiide.v14i1.13042