Vol. 14 No. 1 (2018): Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference

					View Vol. 14 No. 1 (2018): Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference

Edited by Jonathan Rowe and Gillian Smith
320 pp., references, index, illus.
ISBN 978-1-57735-804-6
ISSN 2334-0924 (online)
ISSN 2326-909X (print)

The 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018) took place at the University of Alberta in Edmonton, Alberta, Canada, from November 13-17, 2018. Over the past several years, interactive digital media, such as games, have served a critical role in fundamental advances in AI. Similar-ly, AI is essential to the future of interactive digital entertainment, including areas such as procedural content generation, virtual agents, interactive story-telling, augmented or virtual reality, player analytics, and robotics. It is an exciting time to be working at the intersection of AI and interactive digital entertainment, and the AIIDE conference serves a vital role in enabling the exchange of ideas, challenges, and solutions.

AIIDE has long been a key point of interaction between academic AI researchers and industry soft- ware developers with shared interest in real-world entertainment applications. This year, the AIIDE conference embodies this theme by featuring a special topic of situated entertainment, encouraging researchers to engage directly with the social, cultural, and physical contexts of entertainment-based AI systems. The conference program as a whole embraces this theme by featuring work that addresses and analyzes social and ethical issues, integrates tangible and embodied interaction, and accounts for physical and cultural settings (home, school, theater). 

AIIDE is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. The conference is targeted at both the research and commercial communities, promoting AI research and practice in the context of interactive digital entertainment systems with an emphasis on commercial computer and video games. The proceedings of the conference have been published annually since 2005.

Published: 2018-11-18

Full Oral Papers

Poster Papers

Playable Experiences

  • Playable Experiences at AIIDE 2018

    Ben Samuel, Aaron Reed, Emily Short, Samantha Heck, Barrie Robison, Landon Wright, Terence Soule, Mike Treanor, Joshua McCoy, Anne Sullivan, Alireza Shirvani, Edward Garcia, Rachelyn Farrell, Stephen Ware, Katherine Compton
    275-280