Exploring Gameplay With AI Agents

Authors

  • Fernando De Mesentier Silva New York University
  • Igor Borovikov Electronic Arts
  • John Kolen Electronic Arts
  • Navid Aghdaie Electronic Arts
  • Kazi Zaman Electronic Arts

DOI:

https://doi.org/10.1609/aiide.v14i1.13034

Keywords:

automatic playtesting, gameplay, tuning, balancing

Abstract

The process of play testing a game is subjective, expensive and incomplete. In this paper, we present a play-testing approach that explores the game space with automated agents and collects data to answer questions posed by the designers. Rather than have agents interacting with an actual game client, this approach recreates the bare bone mechanics of the game as a separate system. Our agent is able to play in minutes what would take testers days of organic gameplay. The analysis of thousands of game simulations exposed imbalances in game actions, identified inconsequential rewards and evaluated the effectiveness of optional strategic choices. Our test case game, The Sims Mobile, was recently released and the findings shown here influenced design changes that resulted in improved player experience.

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Published

2018-09-25

How to Cite

De Mesentier Silva, F., Borovikov, I., Kolen, J., Aghdaie, N., & Zaman, K. (2018). Exploring Gameplay With AI Agents. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 14(1), 159–165. https://doi.org/10.1609/aiide.v14i1.13034