A User Study on Learning from Human Demonstration

Authors

  • Brandon Packard Drexel University
  • Santiago Ontanon Drexel University

DOI:

https://doi.org/10.1609/aiide.v14i1.13032

Keywords:

Learning from Demonstration, Active Learning, Games, Learning from Humans

Abstract

A significant amount of work has advocated that Learning from Demonstration (LfD) is a promising approach to allow end-users to create behaviors for in-game characters without requiring programming. However, one major problem with this approach is that many LfD algorithms require large amounts of training data, and thus are not practical for learning from human demonstrators. In this paper, we focus on LfD with limited training data, and specifically on the problem of active LfD where the demonstrators are human. We present the results of a user study in comparing SALT, a new active LfD approach, versus a previous state-of-the-art Active LfD algorithm, showing that SALT significantly outperforms it when learning from a limited amount of data in the context of learning to play a puzzle video game.

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Published

2018-09-25

How to Cite

Packard, B., & Ontanon, S. (2018). A User Study on Learning from Human Demonstration. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 14(1), 208-214. https://doi.org/10.1609/aiide.v14i1.13032