Tracing Player Knowledge in a Parallel Programming Educational Game

Authors

  • Pavan Kantharaju Drexel University
  • Katelyn Alderfer Drexel University
  • Jichen Zhu Drexel University
  • Bruce Char Drexel University
  • Brian Smith Drexel University
  • Santiago Ontanon Drexel University

DOI:

https://doi.org/10.1609/aiide.v14i1.13038

Keywords:

Knowledge Modeling, Educational Games, Player Modeling

Abstract

This paper focuses on tracing player knowledge in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of those concepts or skills. The main contribution of the paper is an approach that integrates machine learning and domain knowledge rules to find when the player applied a certain skill and either succeeded or failed. This is then given as input to a standard knowledge tracing module (such as those from Intelligent Tutoring Systems) to perform knowledge tracing. We evaluate our approach in the context of an educational game called Parallel to teach parallel and concurrent programming with data collected from real users, showing our approach can predict students skills with a low mean-squared error.

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Published

2018-09-25

How to Cite

Kantharaju, P., Alderfer, K., Zhu, J., Char, B., Smith, B., & Ontanon, S. (2018). Tracing Player Knowledge in a Parallel Programming Educational Game. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 14(1), 173-179. https://doi.org/10.1609/aiide.v14i1.13038