Experience Management with Beliefs, Desires, and Intentions for Virtual Agents

Authors

  • Rachelyn Farrell University of New Orleans

DOI:

https://doi.org/10.1609/aiide.v14i1.13006

Keywords:

narrative planning, experience management, intentional planning, belief, virtual agents

Abstract

Intelligent interactive narrative systems often use an experience manager to govern the behavior of non-player charactersin a way that guides the story towards its author’s agenda, which may be for entertainment, education, training, or other purposes. For such systems, a central challenge is creating believable virtual characters. The Belief Desire Intention framework is often cited as a goal for researchers in this field; for characters to seem realistic, a human audience should attribute beliefs, desires, and intentions to them. Much of my prior work has focused on belief; my goal for the future is to finish the work on belief, and to implement a new model of desire and intention that explicitly reasons about characters’ commitment to certain plans of action.

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Published

2018-09-25

How to Cite

Farrell, R. (2018). Experience Management with Beliefs, Desires, and Intentions for Virtual Agents. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 14(1), 290-292. https://doi.org/10.1609/aiide.v14i1.13006