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Found 1146 items.
Toward Narrative Schema-Based Goal Recognition Models for Interactive Narrative Environments
Alok Baikadi, Jonathan Rowe, Bradford Mott, James Lester
2-7
2012-10-19
Generating Narrative Action Schemas for Suspense
Spyridon Giannatos, Yun-Gyung Cheong, Mark Nelson, Georgios N. Yannakakis
8-13
2012-10-19
Towards an Empathizing and Adaptive Storyteller System
Byung Chull Bae, Alberto Brunete, Usman Malik, Evanthia Dimara, Jermsak Jermsurawong, Nikolaos Mavridis
63-65
2012-10-19
Toward Autonomous Crowd-Powered Creation of Interactive Narratives
Boyang Li, Stephen Lee-Urban, Mark Riedl
20-25
2012-10-19
Punch and Judy AI Playset: A Generative Farce Manifesto, Or, The Tragical Comedy or Comical Tragedy of Predicate Calculus
Ian Horswill
14-19
2012-10-19
The Gold Standard: Automatically Generating Puzzle Game Levels
David Williams-King, Jörg Denzinger, John Aycock, Ben Stephenson
191-196
2012-10-19
Simulating Adaptive Quests for Increased Player Impact in MMORPGs
Emmett Tomai, Rosendo Salazar
185-190
2012-10-19
Fast Heuristic Search for RTS Game Combat Scenarios
David Churchill, Abdallah Saffidine, Michael Buro
112-117
2012-10-19
Planning Is the Game: Action Planning as a Design Tool and Game Mechanism
Rudolf Kadlec, Csaba Toth, Martin Cerny, Roman Bartak, Cyril Brom
160-166
2012-10-19
Aesthetic Considerations for Automated Platformer Design
Michael Cook, Simon Colton, Alison Pease
124-129
2012-10-19
TEAM-IT : Location-Based Gaming in Real and Virtual Environments
Spencer Frazier, Alex Newnan, Rajiv Maheswaran, Yu-Han Chang, Fotos Frangoudes
142-147
2012-10-19
Player Profiling with Fallout 3
Pieter Spronck, Iris Balemans, Giel van Lankveld
179-184
2012-10-19
Mining Rules from Player Experience and Activity Data
Jeremy Gow, Simon Colton, Paul Cairns, Paul Miller
148-153
2012-10-19
Telling Interactive Player-specific Stories and Planning for It: ASD + PaSSAGE = PAST
Alejandro Ramirez, Vadim Bulitko
173-178
2012-10-19
Plan-Based Character Diversity
Alexandra Coman, Hector Munoz-Avila
118-123
2012-10-19
On Case Base Formation in Real-Time Heuristic Search
Vadim Bulitko, Chris Rayner, Ramon Lawrence
106-111
2012-10-19
Spatial Game Signatures for Bot Detection in Social Games
Titus Barik, Brent Harrison, David Roberts, Xuxian Jiang
100-105
2012-10-19
Glengarry Glen Ross: Using BDI for Sales Game Dialogues
Tijmen Muller, Annerieke Heuvelink, Karel Bosch, van den, Ivo Swartjes
167-172
2012-10-19
When Players Quit (Playing Scrabble)
Brent Harrison, David Roberts
154-159
2012-10-19
Statechart-Based AI in Practice
Christopher Dragert, Jorg Kienzle, Clark Verbrugge
136-141
2012-10-19
Enhancing the Believability of Character Behaviors Using Non-Verbal Cues
Neesha Desai, Duane Szafron
130-135
2012-10-19
Evaluating Competitive Game Balance with Restricted Play
Alexander Jaffe, Alex Miller, Erik Andersen, Yun-En Liu, Anna Karlin, Zoran Popovic
26-31
2012-10-19
Fast Procedural Level Population with Playability Constraints
Ian Horswill, Leif Foged
20-25
2012-10-19
RRT-Based Game Level Analysis, Visualization, and Visual Refinement
Aaron Bauer, Zoran Popović
8-13
2012-10-19
POMCoP: Belief Space Planning for Sidekicks in Cooperative Games
Owen Macindoe, Leslie Pack Kaelbling, Tomás Lozano-Pérez
38-43
2012-10-19
TRANSIT Routing on Video Game Maps
Leonid Antsfeld, Daniel Harabor, Philip Kilby, Toby Walsh
2-7
2012-10-19
Game-Based Data Capture for Player Metrics
Aline Normoyle, John Drake, Maxim Likhachev, Alla Safonova
44-50
2012-10-19
Understanding Speech in Interactive Narratives with Crowdsourced Data
Jeff Orkin, Deb Roy
57-62
2012-10-19
If Not Now, Where? Time and Space Equivalency in Strategy Games
Baylor Wetzel, Kyle Anderson, Wilma Koutstaal, Maria Gini
81-86
2012-10-19
Sports Commentary Recommendation System (SCoReS): Machine Learning for Automated Narrative
Greg Lee, Vadim Bulitko, Elliot Ludvig
32-37
2012-10-19
A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment
Alexander Zook, Mark Riedl
93-98
2012-10-19
Evolutionary Learning of Goal Priorities in a Real-Time Strategy Game
Jay Young, Nick Hawes
87-92
2012-10-19
Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video Game
Sebastian Risi, Joel Lehman, David D'Ambrosio, Ryan Hall, Kenneth Stanley
63-68
2012-10-19
Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution
Noor Shaker, Georgios N. Yannakakis, Julian Togelius, Miguel Nicolau, Michael O'Neill
75-80
2012-10-19
Reaching Cognitive Consensus with Improvisational Agents
Rania Hodhod, Brian Magerko
14-19
2012-10-19
Adapting AI Behaviors To Players in Driver San Francisco: Hinted-Execution Behavior Trees
Sergio Ocio
51-56
2012-10-19
Invited Talks
Rich Hilleman, Marek Michalowski, Zoran Popovic, Hannes Vilhjalmsson
xv-xvi
2012-10-19
Representing Morals in Terms of Emotion
Margaret Sarlej, Malcolm Ryan
69-74
2012-10-19
AIIDE 2012 StarCraft Competition
Michael Buro, David Churchill
xiv
2012-10-19
Sponsors
AAAI Director
xii
2012-10-19
Preface
Mark Riedl, Gita Sukthankar
xiii
2012-10-19
AIIDE-12 Organization
Mark Riedl, Gita Sukthankar
ix
2012-10-19
Organizers
Arnav Jhala
iii
2012-10-19
RoleModelVis: A Visualization of Logical Story Models
Sherol Chen, Andrew Deunsing, Peter Kong, Arnav Jhala, Noah Wardrip-Fruin, Michael Mateas
198-199
2012-10-19
Narrative Intelligence Without (Domain) Boundaries
Boyang Li
22-26
2012-10-19
Creating Model-Based Adaptive Environments Using Game-Specific and Game-Dependent Analytics
Brent Harrison
18-21
2012-10-19
Toward a Computational Model of Character Personality for Planning-Based Narrative Generation
Julio Bahamon
2-5
2012-10-19
Representing and Generating Maps of Large-Scale Virtual Environments for Intelligent Mobile Agents
Katrina Samperi
34-36
2012-10-19
Assistant Agents for Sequential Planning Problems
Owen Macindoe
27-30
2012-10-19
Toward a Narrative Comprehension Model of Cinematic Generation for 3D Virtual Environments
Bradley Cassell
10-13
2012-10-19
651 - 700 of 1146 items
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