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Found 1146 items.
  • Toward Narrative Schema-Based Goal Recognition Models for Interactive Narrative Environments

    Alok Baikadi, Jonathan Rowe, Bradford Mott, James Lester
    2-7
    2012-10-19
  • Generating Narrative Action Schemas for Suspense

    Spyridon Giannatos, Yun-Gyung Cheong, Mark Nelson, Georgios N. Yannakakis
    8-13
    2012-10-19
  • Towards an Empathizing and Adaptive Storyteller System

    Byung Chull Bae, Alberto Brunete, Usman Malik, Evanthia Dimara, Jermsak Jermsurawong, Nikolaos Mavridis
    63-65
    2012-10-19
  • Toward Autonomous Crowd-Powered Creation of Interactive Narratives

    Boyang Li, Stephen Lee-Urban, Mark Riedl
    20-25
    2012-10-19
  • Punch and Judy AI Playset: A Generative Farce Manifesto, Or, The Tragical Comedy or Comical Tragedy of Predicate Calculus

    Ian Horswill
    14-19
    2012-10-19
  • The Gold Standard: Automatically Generating Puzzle Game Levels

    David Williams-King, Jörg Denzinger, John Aycock, Ben Stephenson
    191-196
    2012-10-19
  • Simulating Adaptive Quests for Increased Player Impact in MMORPGs

    Emmett Tomai, Rosendo Salazar
    185-190
    2012-10-19
  • Fast Heuristic Search for RTS Game Combat Scenarios

    David Churchill, Abdallah Saffidine, Michael Buro
    112-117
    2012-10-19
  • Planning Is the Game: Action Planning as a Design Tool and Game Mechanism

    Rudolf Kadlec, Csaba Toth, Martin Cerny, Roman Bartak, Cyril Brom
    160-166
    2012-10-19
  • Aesthetic Considerations for Automated Platformer Design

    Michael Cook, Simon Colton, Alison Pease
    124-129
    2012-10-19
  • TEAM-IT : Location-Based Gaming in Real and Virtual Environments

    Spencer Frazier, Alex Newnan, Rajiv Maheswaran, Yu-Han Chang, Fotos Frangoudes
    142-147
    2012-10-19
  • Player Profiling with Fallout 3

    Pieter Spronck, Iris Balemans, Giel van Lankveld
    179-184
    2012-10-19
  • Mining Rules from Player Experience and Activity Data

    Jeremy Gow, Simon Colton, Paul Cairns, Paul Miller
    148-153
    2012-10-19
  • Telling Interactive Player-specific Stories and Planning for It: ASD + PaSSAGE = PAST

    Alejandro Ramirez, Vadim Bulitko
    173-178
    2012-10-19
  • Plan-Based Character Diversity

    Alexandra Coman, Hector Munoz-Avila
    118-123
    2012-10-19
  • On Case Base Formation in Real-Time Heuristic Search

    Vadim Bulitko, Chris Rayner, Ramon Lawrence
    106-111
    2012-10-19
  • Spatial Game Signatures for Bot Detection in Social Games

    Titus Barik, Brent Harrison, David Roberts, Xuxian Jiang
    100-105
    2012-10-19
  • Glengarry Glen Ross: Using BDI for Sales Game Dialogues

    Tijmen Muller, Annerieke Heuvelink, Karel Bosch, van den, Ivo Swartjes
    167-172
    2012-10-19
  • When Players Quit (Playing Scrabble)

    Brent Harrison, David Roberts
    154-159
    2012-10-19
  • Statechart-Based AI in Practice

    Christopher Dragert, Jorg Kienzle, Clark Verbrugge
    136-141
    2012-10-19
  • Enhancing the Believability of Character Behaviors Using Non-Verbal Cues

    Neesha Desai, Duane Szafron
    130-135
    2012-10-19
  • Evaluating Competitive Game Balance with Restricted Play

    Alexander Jaffe, Alex Miller, Erik Andersen, Yun-En Liu, Anna Karlin, Zoran Popovic
    26-31
    2012-10-19
  • Fast Procedural Level Population with Playability Constraints

    Ian Horswill, Leif Foged
    20-25
    2012-10-19
  • RRT-Based Game Level Analysis, Visualization, and Visual Refinement

    Aaron Bauer, Zoran Popović
    8-13
    2012-10-19
  • POMCoP: Belief Space Planning for Sidekicks in Cooperative Games

    Owen Macindoe, Leslie Pack Kaelbling, Tomás Lozano-Pérez
    38-43
    2012-10-19
  • TRANSIT Routing on Video Game Maps

    Leonid Antsfeld, Daniel Harabor, Philip Kilby, Toby Walsh
    2-7
    2012-10-19
  • Game-Based Data Capture for Player Metrics

    Aline Normoyle, John Drake, Maxim Likhachev, Alla Safonova
    44-50
    2012-10-19
  • Understanding Speech in Interactive Narratives with Crowdsourced Data

    Jeff Orkin, Deb Roy
    57-62
    2012-10-19
  • If Not Now, Where? Time and Space Equivalency in Strategy Games

    Baylor Wetzel, Kyle Anderson, Wilma Koutstaal, Maria Gini
    81-86
    2012-10-19
  • Sports Commentary Recommendation System (SCoReS): Machine Learning for Automated Narrative

    Greg Lee, Vadim Bulitko, Elliot Ludvig
    32-37
    2012-10-19
  • A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment

    Alexander Zook, Mark Riedl
    93-98
    2012-10-19
  • Evolutionary Learning of Goal Priorities in a Real-Time Strategy Game

    Jay Young, Nick Hawes
    87-92
    2012-10-19
  • Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video Game

    Sebastian Risi, Joel Lehman, David D'Ambrosio, Ryan Hall, Kenneth Stanley
    63-68
    2012-10-19
  • Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution

    Noor Shaker, Georgios N. Yannakakis, Julian Togelius, Miguel Nicolau, Michael O'Neill
    75-80
    2012-10-19
  • Reaching Cognitive Consensus with Improvisational Agents

    Rania Hodhod, Brian Magerko
    14-19
    2012-10-19
  • Adapting AI Behaviors To Players in Driver San Francisco: Hinted-Execution Behavior Trees

    Sergio Ocio
    51-56
    2012-10-19
  • Invited Talks

    Rich Hilleman, Marek Michalowski, Zoran Popovic, Hannes Vilhjalmsson
    xv-xvi
    2012-10-19
  • Representing Morals in Terms of Emotion

    Margaret Sarlej, Malcolm Ryan
    69-74
    2012-10-19
  • AIIDE 2012 StarCraft Competition

    Michael Buro, David Churchill
    xiv
    2012-10-19
  • Sponsors

    AAAI Director
    xii
    2012-10-19
  • Preface

    Mark Riedl, Gita Sukthankar
    xiii
    2012-10-19
  • AIIDE-12 Organization

    Mark Riedl, Gita Sukthankar
    ix
    2012-10-19
  • Organizers

    Arnav Jhala
    iii
    2012-10-19
  • RoleModelVis: A Visualization of Logical Story Models

    Sherol Chen, Andrew Deunsing, Peter Kong, Arnav Jhala, Noah Wardrip-Fruin, Michael Mateas
    198-199
    2012-10-19
  • Narrative Intelligence Without (Domain) Boundaries

    Boyang Li
    22-26
    2012-10-19
  • Creating Model-Based Adaptive Environments Using Game-Specific and Game-Dependent Analytics

    Brent Harrison
    18-21
    2012-10-19
  • Toward a Computational Model of Character Personality for Planning-Based Narrative Generation

    Julio Bahamon
    2-5
    2012-10-19
  • Representing and Generating Maps of Large-Scale Virtual Environments for Intelligent Mobile Agents

    Katrina Samperi
    34-36
    2012-10-19
  • Assistant Agents for Sequential Planning Problems

    Owen Macindoe
    27-30
    2012-10-19
  • Toward a Narrative Comprehension Model of Cinematic Generation for 3D Virtual Environments

    Bradley Cassell
    10-13
    2012-10-19
651 - 700 of 1146 items << < 9 10 11 12 13 14 15 16 17 18 > >> 

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