Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution

Authors

  • Noor Shaker IT University of Copenhagen
  • Georgios N. Yannakakis IT University of Copenhagen
  • Julian Togelius IT University of Copenhagen
  • Miguel Nicolau University College Dublin
  • Michael O'Neill University College Dublin

DOI:

https://doi.org/10.1609/aiide.v8i1.12501

Keywords:

Procedural content generation, personalizing game content, evolving personalized content, grammatical evolution

Abstract

Adapting game content to a particular player's needs and expertise constitutes an important aspect in game design. Most research in this direction has focused on adapting game difficultyto keep the player engaged in the game. Dynamic difficulty adjustment, however, focuses on one aspect of the gameplay experience by adjusting the content to increase ordecrease perceived challenge. In this paper, we introduce a method for automatic level generation for the platform game Super Mario Bros using grammatical evolution. The grammatical evolution-based level generator is used to generate player-adapted content by employing an adaptation mechanism as a fitness function in grammatical evolution to optimizethe player experience of three emotional states: engagement, frustration and challenge. The fitness functions used are models of player experience constructed in our previous work from crowd-sourced gameplay data collected from over 1500 game sessions.

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Published

2021-06-30

How to Cite

Shaker, N., N. Yannakakis, G., Togelius, J., Nicolau, M., & O’Neill, M. (2021). Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 8(1), 75-80. https://doi.org/10.1609/aiide.v8i1.12501