Vol. 8 No. 1 (2012): Eighth Artificial Intelligence and Interactive Digital Entertainment Conference

					View Vol. 8 No. 1 (2012): Eighth  Artificial Intelligence and Interactive Digital Entertainment Conference

Edited by Mark Riedl and Gita Sukthankar
240 pp., references, index, illus.
ISBN 978-1-57735-582-3
ISSN 2334-0924 (online)
ISSN 2326-909X (print)

The Eighth Artificial Intelligence and Interative Digital Entertainment Conference (AIIDE-12) was held on the campus of Stanford University in Palo Alto, California, USA from October 8-12, 2012.

The goal for the AIIDE conference is to be the premier annual meeting where industry and academe discuss artificial intelligence for interactive digital entertainment. The core mission of AIIDE is to prove a venue for industry developers and academic researchers to exchange ideas, problems, challenges, and solutions. One of the highlights of AIIDE is a series of keynote talks by prominent industry professionals and academic researchers. The 2012 conference featured four invited speakers from industry and academia plus a fifth, interactive session consisting of a panel of game development industry veterans. These talks and panels framed a peer-reviewed group of 16 academic paper presentations (27.1% acceptance rate). In addition, AIIDE featured a poster and demonstration session of 16 peer-reviewed academic papers and one demonstration abstract.

AIIDE is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. The conference is targeted at both the research and commercial communities, promoting AI research and practice in the context of interactive digital entertainment systems with an emphasis on commercial computer and video games. The proceedings of the conference have been published annually since 2005.


Published: 2012-10-19

Full Oral Papers

Poster Papers