Plan-Based Character Diversity
DOI:
https://doi.org/10.1609/aiide.v8i1.12520Keywords:
games, case-based reasoning, plan diversityAbstract
Non-player character diversity enriches game environments increasing their replay value. We propose a method for obtaining character behavior diversity based on the diversity of plans enacted by characters, and demonstrate this method in a scenario in which characters have multiple choices. Using case-based planning techniques, we reuse plans for varied character behavior, which simulate different personality traits.
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Published
2012-10-19
How to Cite
Coman, A., & Munoz-Avila, H. (2012). Plan-Based Character Diversity. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 8(1), 118–123. https://doi.org/10.1609/aiide.v8i1.12520
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Section
Poster Papers