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Found 1146 items.
Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events
Alok Baikadi, Jonathan Rowe, Jonathan Rowe, Bradford Mott, Bradford Mott, James Lester, James Lester
2-8
2013-10-19
A Call for Emotion Modeling in Interactive Storytelling
Sergio Poo Hernandez, Vadim Bulitko
89-92
2013-10-19
Evaluation, Orientation, and Action in Interactive StoryTelling
Elahe Rahimtoroghi, Reid Swanson, Marilyn Walker, Thomas Corcoran
51-56
2013-10-19
Implementation Cost and Efficiency for AI Experience Managers
David Thue, Vadim Bulitko, Howard Hamilton
97-100
2013-10-19
Ember, Toward Salience-Based Cinematic Generation
Bradley Cassell, R. Young
78-81
2013-10-19
CONTACT: A Multimodal Corpus for Studying Expressive Styles and Informing the Design of Individualized Virtual Narrators
Cheikh Mbengue, David Gómez Jáuregui, Jean-Claude Martin
86-88
2013-10-19
PAStE: A Platform for Adaptive Storytelling with Events
Alexander Shoulson, Mubbasir Kapadia, Norman Badler
64-70
2013-10-19
A Belief-Desire-Intention Model for Narrative Generation
Theo Wadsley, Malcolm Ryan
105-108
2013-10-19
Using Expressive Language Generation to Increase Authorial Leverage
Marilyn Walker, Jennifer Sawyer, Carolynn Jimenez, Elena Rishes, Grace Lin, Zhichao Hu, Jane Pinckard, Noah Wardrip-Fruin
71-77
2013-10-19
Toward Character Role Assignment for Natural Language Stories
Josep Valls-Vargas, Santiago Ontañón, Jichen Zhu
101-104
2013-10-19
Modelling Character Knowledge in Plan-Based Interactive Narrative to Extend Accomodative Mediation
Justus Robertson, Robert Young
93-96
2013-10-19
Integrating Formal Qualitative Analysis Techniques within a Procedural Narrative Generation System
Ben Kybartas, Clark Verbrugge
37-43
2013-10-19
A Conceptual Blending Approach to the Generation of Cognitive Scripts for Interactive Narrative
Justin Permar, Brian Magerko
44-50
2013-10-19
Generating Believable Stories in Large Domains
Bilal Kartal, John Koenig, Stephen Guy
30-36
2013-10-19
An Authoring Tool to Derive Valid Interactive Scenarios
Kim Dang, Ronan Champagnat
9-15
2013-10-19
Using Interactive Narrative in Health Interventions: A Drama Manager Approach
Langxuan Yin, Nick Montfort, Timothy Bickmore
109
2013-10-19
Identifying Personal Narratives in Chinese Weblog Posts
Andrew Gordon, Luwen Huangfu, Kenji Sagae, Wenji Mao, Wen Chen
23-29
2013-10-19
Invited Talks
Richard Evans, D. Harrell, Aleissia Laidacker, John Abercrombie
xvii
2013-10-19
Evaluating the Use of Action Templates to Create Suspense in Narrative Planning
Matthew Fendt, David Roberts, R. Young
16-22
2013-10-19
AIIDE 2013 StarCraft Competition
Michael Buro, David Churchill
xv
2013-10-19
Sponsors
Gita Sukthankar
xii
2013-10-19
Preface
Gita Sukthankar, Ian Horswill
xiii
2013-10-19
AIIDE-13 Organization
Gita Suthankar
ix-xi
2013-10-19
Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels
Noor Shaker, Mohammad Shaker, Julian Togelius
215-216
2013-10-19
Viewpoints AI: Demonstration
Mikhail Jacob, Gaëtan Coisne, Akshay Gupta, Ivan Sysoev, Gaurav Verma, Brian Magerko
213-214
2013-10-19
Scythe AI: A Tool for Modular Reuse of Game AI
Christopher Dragert, Jorg Kienzle, Clark Verbrugge
211-212
2013-10-19
Organizers
Gillian Smith, Adam Smith
iii
2013-10-19
Reader-Model-Based Story Generation
Peter Mawhorter
13-16
2013-10-19
What Comes Next? An Experiment in Interactive Narrative
Benjamin Samuel
25-28
2013-10-19
Ontological Knowledge for Goal-Driven Autonomy Agents in Starcraft
Dustin Dannenhauer
6-8
2013-10-19
Producing Immersive Interactive Narratives in Complex 3D Open Worlds
Alexander Shoulson
29-32
2013-10-19
Human-Computer Co-Creativity: Blending Human and Computational Creativity
Nicholas Davis
9-12
2013-10-19
Improving Behaviour and Decision Making for Companions in Modern Digital Games
Jonathan Tremblay
33-36
2013-10-19
Player Knowledge Modeling in Game Design Feedback and Automation
Eric Butler
2-5
2013-10-19
Improving Plan-Based Interactive Narrative Generation
Justus Robertson
21-24
2013-10-19
Narrative Extraction, Processing and Generation for Interactive Fiction and Computer Games
Josep Valls-Vargas
37-40
2013-10-19
Towards Dynamically Crafted Affective Experiences Through Emotional Response Player Modelling
Pedro Nogueira
17-20
2013-10-19
Preface
Mark Nelson
vii
2013-10-19
Organizers
Mark Nelson
iii
2013-10-19
Open Problem: Reusable Gameplay Trace Samplers
Adam Smith
22-27
2013-10-19
An Argument for Large-Scale Breadth-First Search for Game Design and Content Generation via a Case Study of Fling!
Nathan Sturtevant
28-33
2013-10-19
A Generic Method for Classification of Player Behavior
Marlon Etheredge, Ricardo Lopes, Rafael Bidarra
2-8
2013-10-19
Designing Procedurally Generated Levels
Roland Linden, Ricardo Lopes, Rafael Bidarra
41-47
2013-10-19
An Exploration Tool for Predicting Stealthy Behaviour
Jonathan Tremblay, Pedro Torres, Nir Rikovitch, Clark Verbrugge
34-40
2013-10-19
Distance-Based Construction Behaviors for Dynamic Grid-Based Worlds
Charles Myers, Pushpak Karnick
16-21
2013-10-19
A Declarative Domain Model Can Serve as Design Document
David Llansó, Pedro Gómez-Martín, Marco Gómez-Martín, Pedro González-Calero
9-15
2013-10-19
Organizers
Antonios Liapis
iii
2013-10-19
Designer Modeling for Personalized Game Content Creation Tools
Antonios Liapis, Georgios Yannakakis, Julian Togelius
11-16
2013-10-19
Generating Maps Using Markov Chains
Sam Snodgrass, Santiago Ontanon
25-28
2013-10-19
Inferring Performer Skill from Aesthetic Quality Features in a Dance Game Gesture Corpus
Christopher Maraffi, Sascha Ishikawa, Arnav Jhala
17-24
2013-10-19
551 - 600 of 1146 items
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