Preface
DOI:
https://doi.org/10.1609/aiide.v9i3.12597Abstract
“Game AI” usually brings to mind control of opponents and other characters. We are interested in a different way that AI can intersect games: during the design process. How can retrieval, inference, knowledge representation, learning, and search loosen the bottlenecks in the game design process? How can AI be put to use in ideation, prototyping, feedback, visualization, synthesis and verification of designed artifacts (puzzles, missions, maps, mechanics, stories ...)? How can AI provide assistance to game designers and/or share the creative responsibilities in design?
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Published
2013-10-19
How to Cite
Nelson, M. (2013). Preface. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 9(3), vii. https://doi.org/10.1609/aiide.v9i3.12597
Issue
Section
Workshop on AI in the Game Design Process