Preface

Authors

  • Mark Nelson IT University of Copenhagen

DOI:

https://doi.org/10.1609/aiide.v9i3.12597

Abstract

“Game AI” usually brings to mind control of opponents and other characters. We are interested in a different way that AI can intersect games: during the design process. How can retrieval, inference, knowledge representation, learning, and search loosen the bottlenecks in the game design process? How can AI be put to use in ideation, prototyping, feedback, visualization, synthesis and verification of designed artifacts (puzzles, missions, maps, mechanics, stories ...)? How can AI provide assistance to game designers and/or share the creative responsibilities in design?

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Published

2013-10-19

How to Cite

Nelson, M. (2013). Preface. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 9(3), vii. https://doi.org/10.1609/aiide.v9i3.12597