Designer Modeling for Personalized Game Content Creation Tools

Authors

  • Antonios Liapis IT University of Copenhagen
  • Georgios Yannakakis University of Malta
  • Julian Togelius IT University of Copenhagen

DOI:

https://doi.org/10.1609/aiide.v9i2.12587

Keywords:

Procedural Content Generation, Computer-aided Design, Designer Modeling, User Modeling, Computer Games, Game Design, Artificial Intelligence, Machine Learning

Abstract

With the growing use of automated content creation and computer-aided design tools in game development, there is potential for enhancing the design process through personalized interactions between the software and the game developer. This paper proposes designer modeling for capturing the designer's preferences, goals and processes from their interaction with a computer-aided design tool, and suggests methods and domains within game development where such a model can be applied. We describe how designer modeling could be integrated with current work on automated and mixed-initiative content creation, and envision future directions which focus on personalizing the processes to a designer's particular wishes.

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Published

2021-06-30

How to Cite

Liapis, A., Yannakakis, G., & Togelius, J. (2021). Designer Modeling for Personalized Game Content Creation Tools. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 9(2), 11-16. https://doi.org/10.1609/aiide.v9i2.12587