A Generic Method for Classification of Player Behavior

Authors

  • Marlon Etheredge Delft University of Technology
  • Ricardo Lopes Delft University of Technology
  • Rafael Bidarra Delft University of Technology

DOI:

https://doi.org/10.1609/aiide.v9i3.12593

Keywords:

game adaptivity, hidden markov models, player behavior modeling, cluster analysis, play styles

Abstract

Player classification allows for considerable improvements on both game analytics and game adaptivity. With this paper we aim at reversing the ad-hoc tendency in player classification methods, by proposing an approach to player classification that can be integrated across different games and genres and is particularly suited to be used by game designers. This paper describes our generic method of interaction-based player classification, which consists of three components: (i) intercepting player interactions, (ii) finding player types through fuzzy cluster analysis and (iii) classification using Hidden Markov Models (HMM). To showcase our method we developed Blindmaze, a simple web-based hidden maze game publicly available, featuring a bounded set of interactions. All data collected from a game is interaction-based, requiring minimal implementation effort from the game developers. It is concluded that our method makes player classification even more available by making it generic and re-usable across different games.

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Published

2013-10-19

How to Cite

Etheredge, M., Lopes, R., & Bidarra, R. (2013). A Generic Method for Classification of Player Behavior. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 9(3), 2–8. https://doi.org/10.1609/aiide.v9i3.12593