Distance-Based Construction Behaviors for Dynamic Grid-Based Worlds

Authors

  • Charles Myers Digipen Institute of Technology
  • Pushpak Karnick Digipen Institute of Technology

DOI:

https://doi.org/10.1609/aiide.v9i3.12590

Keywords:

Intelligent Agent Design, Grid-based Games, Context Mapping

Abstract

This paper proposes a method for the development of AI for autonomous agents in game worlds modeled by fixed regular grids.  This approach uses context behaviors driven by distance maps to support multiple agents in a dynamic environment.  This paper introduces the notion of hierarchical distance maps which allow for higher-level goals to be easily specified by designers.  We also discuss potential applications of our approach in the design and development of agents and behaviors in the block world genre.

Downloads

Published

2021-06-30

How to Cite

Myers, C., & Karnick, P. (2021). Distance-Based Construction Behaviors for Dynamic Grid-Based Worlds. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 9(3), 16-21. https://doi.org/10.1609/aiide.v9i3.12590