Distance-Based Construction Behaviors for Dynamic Grid-Based Worlds
DOI:
https://doi.org/10.1609/aiide.v9i3.12590Keywords:
Intelligent Agent Design, Grid-based Games, Context MappingAbstract
This paper proposes a method for the development of AI for autonomous agents in game worlds modeled by fixed regular grids. This approach uses context behaviors driven by distance maps to support multiple agents in a dynamic environment. This paper introduces the notion of hierarchical distance maps which allow for higher-level goals to be easily specified by designers. We also discuss potential applications of our approach in the design and development of agents and behaviors in the block world genre.
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Published
2021-06-30
How to Cite
Myers, C., & Karnick, P. (2021). Distance-Based Construction Behaviors for Dynamic Grid-Based Worlds. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 9(3), 16-21. https://doi.org/10.1609/aiide.v9i3.12590
Issue
Section
Workshop on AI in the Game Design Process