Narrative Extraction, Processing and Generation for Interactive Fiction and Computer Games

Authors

  • Josep Valls-Vargas Drexel University

DOI:

https://doi.org/10.1609/aiide.v9i6.12600

Keywords:

computational narrative, natural language processing, games, nlp, nlg

Abstract

Often, computer games require meaningful stories and complex worlds in order to successfully engage players. Developing a high-quality story and rich characters can be one of the hardest tasks in the game development process. Narrative is a key element in building game worlds for interactive digital entertainment. I am particularly interested in computational narrative algorithms that can analyze stories, model narrative, and generate plots to be used in various forms and game domains.

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Published

2013-10-19

How to Cite

Valls-Vargas, J. (2013). Narrative Extraction, Processing and Generation for Interactive Fiction and Computer Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 9(6), 37–40. https://doi.org/10.1609/aiide.v9i6.12600