Generating Maps Using Markov Chains
DOI:
https://doi.org/10.1609/aiide.v9i2.12586Keywords:
Map Generation, Markov Chains, Super Mario Bros.Abstract
In this paper we outline a method of procedurally generating maps using Markov Chains. Our method attempts to learn what makes a "good" map from a set of given human-authored maps, and then uses those learned patterns to generate new maps. We present an empirical evaluation using the game "Super Mario Bros.," showing encouraging results.
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Published
2013-10-19
How to Cite
Snodgrass, S., & Ontanon, S. (2013). Generating Maps Using Markov Chains. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 9(2), 25–28. https://doi.org/10.1609/aiide.v9i2.12586
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Section
Workshop on AI and Game Aesthetics