Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels

Authors

  • Noor Shaker IT University of Copenhagen
  • Mohammad Shaker University of Damascus
  • Julian Togelius IT University of Copenhagen

DOI:

https://doi.org/10.1609/aiide.v9i1.12611

Keywords:

Procedural content generation, Playability test, Evolving playable content

Abstract

We present a demonstration of Ropossum, an authoring tool for the generation and testing of levels of the physics-based game, Cut the Rope. Ropossum integrates many features: (1) automatic design of complete solvable content, (2) incorporation of designer’s input through the creation of complete or partial designs, (3) automatic check for playability and (4) optimization of a given design based on playability. The system includes a physics engine to simulate the game and an evolutionary framework to evolve content as well as an AI reasoning agent to check for playability. The system is optimised to allow on-line feedback and realtime interaction.

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Published

2021-06-30

How to Cite

Shaker, N., Shaker, M., & Togelius, J. (2021). Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 9(1), 215-216. https://doi.org/10.1609/aiide.v9i1.12611