Improving Plan-Based Interactive Narrative Generation

Authors

  • Justus Robertson North Carolina State University

DOI:

https://doi.org/10.1609/aiide.v9i6.12599

Abstract

I am interested in algorithms that generate well structured interactive narratives that allow human participants to effect change in a story world. Narrative can be structured as a sequence of actions to be carried out by a set of characters in a particular environment. This narrative structure can be generated by AI planning. A process called accommodative mediation may be used on a single narrative plan to create a participatory experience that branches based on a human's interactions as a character within the story. However, accommodation is limited by search time and the number of plans the algorithm can possibly reach. In this paper, I discuss an initial modification of accommodative mediation that expands the space of plans the algorithm may search. I also identify several avenues by which the process may continue to be improved.

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Published

2013-10-19

How to Cite

Robertson, J. (2013). Improving Plan-Based Interactive Narrative Generation. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 9(6), 21–24. https://doi.org/10.1609/aiide.v9i6.12599