Improving Behaviour and Decision Making for Companions in Modern Digital Games

Authors

  • Jonathan Tremblay McGill University

DOI:

https://doi.org/10.1609/aiide.v9i6.12602

Keywords:

Companion, Digital Games, Video Games, Adaptivity

Abstract

Non-player character companions in video games should cooperate with players, understand them, and follow their lead during gameplay. In current games, however, companions tend to exhibit mainly static behaviours, and rarely live up to player expectations. In general, our work is aimed at improving this situation, developing both techniques and tools which allow companion NPCs to behave more appropriately, respecting player preferences and offering a more immersive gameplay for players.

Downloads

Published

2013-10-19

How to Cite

Tremblay, J. (2013). Improving Behaviour and Decision Making for Companions in Modern Digital Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 9(6), 33-36. https://doi.org/10.1609/aiide.v9i6.12602