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Found 1146 items.
Testing the Effectiveness of Narrative Archetypes for Archive Exploration
Rossana Damiano, Antonio Lieto, Vincenzo Lombardo
176-183
2017-10-05
A Specialized Corpus for Film Understanding
David Winer, Joseph Magliano, James Clinton, Aidan Osterby, Thomas Ackerman, R. Young
266-272
2017-10-05
Towards End-to-End Natural Language Story Generation Systems
Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón
252-258
2017-10-05
Social Simulation for Social Justice
Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas
61-68
2017-10-05
Towards Positively Surprising Non-Player Characters in Video Games
Vadim Bulitko, Shelby Carleton, Delia Cormier, Devon Sigurdson, John Simpson
34-40
2017-10-05
A General Level Design Editor for Co-Creative Level Design
Matthew Guzdial, Jonathan Chen, Shao-Yu Chen, Mark Riedl
81-83
2017-10-05
A Sandbox for Modeling Social AI
Ethan Robison
107-110
2017-10-05
ProcDefense — A Game Framework for Procedural Player Skill Training
Brandon Thorne, Hiru Nelakkutti, Joseph Reinhart, Arnav Jhala
132-134
2017-10-05
"Press Space to Fire": Automatic Video Game Tutorial Generation
Michael Green, Ahmed Khalifa, Gabriella Barros, Julian Togellius
75-80
2017-10-05
Generominos: Ideation Cards for Interactive Generativity
Kate Compton, Edward Melcer, Michael Mateas
49-53
2017-10-05
Towards General RPG Playing
Joseph Osborn, Ben Samuel, Adam Summerville, Michael Mateas
92-98
2017-10-05
A Generative Framework of Generativity
Kate Compton, Michael Mateas
41-48
2017-10-05
Designing Stronger AI Personalities
Tanya Short
111-117
2017-10-05
Answer Set Programming in Proofdoku
Adam Smith
118-124
2017-10-05
Poetic Sound Similarity Vectors Using Phonetic Features
Allison Parrish
99-106
2017-10-05
Marahel: A Language for Constructive Level Generation
Ahmed Khalifa, Julian Togelius
84-91
2017-10-05
Effects of Self-Knowledge: Once Bitten Twice Shy
Vadim Bulitko
26-33
2017-10-05
Deep Learning for Speech Accent Detection in Videogames
Astrid Ensslin, Tejasvi Goorimoorthee, Shelby Carleton, Vadim Bulitko, Sergio Poo Hernandez
69-74
2017-10-05
A Vision for Continuous Automated Game Design
Michael Cook
54-60
2017-10-05
Leveraging Multi-Layer Level Representations for Puzzle-Platformer Level Generation
Sam Snodgrass, Santiago Ontañón
125-131
2017-10-05
Dynamic Epistemic Logic in Game Design
Javier Torres
135-140
2017-10-05
A Proposal for a Unified Agent Behaviour Framework
Javier Torres
141-144
2017-10-05
Secret Identities in Dwarf Fortress
Tarn Adams
22-25
2017-10-05
An Analysis of Model-Based Heuristic Search Techniques for StarCraft Combat Scenarios
David Churchill, Zeming Lin, Gabriel Synnaeve
8-14
2017-10-05
The Current State of StarCraft AI Competitions and Bots
Michal Čertický, David Churchill
2-7
2017-10-05
Single Believe State Generation for Handling Partial Observability with MCTS in StarCraft
Alberto Uriarte, Santiago Ontanon
15-20
2017-10-05
Simulating Player Behavior for Data-Driven Interactive Narrative Personalization
Pengcheng Wang, Jonathan Rowe, Wookhee Min, Bradford Mott, James Lester
255-261
2017-10-09
Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games
Rafael Padovani, Lucas Ferreira, Levi Lelis
214-220
2021-06-25
Emerging Sounds Through Implicit Cooperation: A Novel Model for Dynamic Music Generation
Mário Escarce Junior, Georgia Rossmann Martins, Leandro Soriano Marcolino, Yuri Tavares dos Passos
186-192
2017-10-09
LISA: Lexically Intelligent Story Assistant
Rushit Sanghrajka, Daniel Hidalgo, Patrick Chen, Mubbasir Kapadia
221-227
2017-10-09
Fast Random Genetic Search for Large-Scale RTS Combat Scenarios
Corey Clark, Anthony Fleshner
165-171
2017-10-09
Causal Link Semantics for Narrative Planning Using Numeric Fluents
Rachelyn Farrell, Stephen Ware
193-199
2017-10-09
Dante Agent Architecture for Force-On-Force Wargame Simulation and Training
Brian Hart, Derek Hart, Russell Gayle, Fred Oppel, Patrick Xavier, Jonathan Whetzel
200-206
2017-10-09
Evaluation of a Template-Based Puzzle Generator for an Educational Programming Game
Yihuan Dong, Tiffany Barnes
172-178
2017-10-09
An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice
Julio Bahamon, R. Young
144-150
2017-10-09
Reputation Systems for Non-Player Character Interactions Based on Player Actions
Joseph Brown, Jooyoung Lee, Niktia Kraev
151-157
2017-10-09
Towards Adaptability of Demonstration-Based Training of NPC Behavior
John Drake, Alla Safonova, Maxim Likhachev
179-185
2017-10-09
Level Difficulty and Player Skill Prediction in Human Computation Games
Anurag Sarkar, Seth Cooper
228-233
2017-10-09
The Computational Complexity of Angry Birds and Similar Physics-Simulation Games
Matthew Stephenson, Jochen Renz, Xiaoyu Ge
241-247
2017-10-09
Creating a Hyper-Agent for Solving Angry Birds Levels
Matthew Stephenson, Jochen Renz
234-240
2017-10-09
Merits of Hierarchical Story and Discourse Planning with Merged Languages
David Winer, R. Michael Young
262-268
2017-10-09
Predicting Victory in a Hybrid Online Competitive Game: The Case of Destiny
Yaser Norouzzadeh Ravari, Pieter Spronck, Rafet Sifa, Anders Drachen
207-213
2017-10-09
Robustness of Real-Time Heuristic Search Algorithms to Read/Write Error in Externally Stored Heuristics
Mina Abdi Oskouie, Vadim Bulitko
137-143
2017-10-09
Modeling Individual Differences in Game Behavior Using HMM
Sara Bunian, Alessandro Canossa, Randy Colvin, Magy Seif El-Nasr
158-164
2017-10-09
A/B-Test of Retention and Monetization Using the Cox Model
Markus Viljanen, Antti Airola, Jukka Heikkonen, Tapio Pahikkala
248-254
2017-10-09
Playable Experiences at AIIDE 2017
Mike Treanor, Nicholas Warren, Mason Reed, Adam Smith, Pablo Ortiz, Laurel Coney, Loren Sherman, Elizabeth Carré, Nadya Vivatvisha, D. Harrell, Paola Mardo, Andrew Gordon, Joris Dormans, Barrie Robison, Spencer Gomez, Samantha Heck, Landon Wright, Terence Soule
308-314
2017-10-09
Multimodal Goal Recognition in Open-World Digital Games
Wookhee Min, Bradford Mott, Jonathan Rowe, Robert Taylor, Eric Wiebe, Kristy Boyer, James Lester
80-86
2017-10-09
A Recommender System for Hero Line-Ups in MOBA Games
Lucas Hanke, Luiz Chaimowicz
43-49
2017-10-09
HyPED: Modeling and Analyzing Action Games as Hybrid Systems
Joseph Osborn, Brian Lambrigger, Michael Mateas
87-93
2017-10-09
A Social Robot as a Card Game Player
Filipa Correia, Patrícia Alves-Oliveira, Tiago Ribeiro, Francisco Melo, Ana Paiva
23-29
2017-10-09
201 - 250 of 1146 items
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