Skip to main content Skip to main navigation menu Skip to site footer
AIIDE Thumbnail
  • Current
  • Archives
  • Announcements
  • About
    • About the Journal
    • Submissions
    • Privacy Statement
    • Contact
  • Login
  1. Home /
  2. Search

Search

Advanced filters
Published After
Published Before

Search Results

Found 1146 items.
  • Testing the Effectiveness of Narrative Archetypes for Archive Exploration

    Rossana Damiano, Antonio Lieto, Vincenzo Lombardo
    176-183
    2017-10-05
  • A Specialized Corpus for Film Understanding

    David Winer, Joseph Magliano, James Clinton, Aidan Osterby, Thomas Ackerman, R. Young
    266-272
    2017-10-05
  • Towards End-to-End Natural Language Story Generation Systems

    Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón
    252-258
    2017-10-05
  • Social Simulation for Social Justice

    Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas
    61-68
    2017-10-05
  • Towards Positively Surprising Non-Player Characters in Video Games

    Vadim Bulitko, Shelby Carleton, Delia Cormier, Devon Sigurdson, John Simpson
    34-40
    2017-10-05
  • A General Level Design Editor for Co-Creative Level Design

    Matthew Guzdial, Jonathan Chen, Shao-Yu Chen, Mark Riedl
    81-83
    2017-10-05
  • A Sandbox for Modeling Social AI

    Ethan Robison
    107-110
    2017-10-05
  • ProcDefense — A Game Framework for Procedural Player Skill Training

    Brandon Thorne, Hiru Nelakkutti, Joseph Reinhart, Arnav Jhala
    132-134
    2017-10-05
  • "Press Space to Fire": Automatic Video Game Tutorial Generation

    Michael Green, Ahmed Khalifa, Gabriella Barros, Julian Togellius
    75-80
    2017-10-05
  • Generominos: Ideation Cards for Interactive Generativity

    Kate Compton, Edward Melcer, Michael Mateas
    49-53
    2017-10-05
  • Towards General RPG Playing

    Joseph Osborn, Ben Samuel, Adam Summerville, Michael Mateas
    92-98
    2017-10-05
  • A Generative Framework of Generativity

    Kate Compton, Michael Mateas
    41-48
    2017-10-05
  • Designing Stronger AI Personalities

    Tanya Short
    111-117
    2017-10-05
  • Answer Set Programming in Proofdoku

    Adam Smith
    118-124
    2017-10-05
  • Poetic Sound Similarity Vectors Using Phonetic Features

    Allison Parrish
    99-106
    2017-10-05
  • Marahel: A Language for Constructive Level Generation

    Ahmed Khalifa, Julian Togelius
    84-91
    2017-10-05
  • Effects of Self-Knowledge: Once Bitten Twice Shy

    Vadim Bulitko
    26-33
    2017-10-05
  • Deep Learning for Speech Accent Detection in Videogames

    Astrid Ensslin, Tejasvi Goorimoorthee, Shelby Carleton, Vadim Bulitko, Sergio Poo Hernandez
    69-74
    2017-10-05
  • A Vision for Continuous Automated Game Design

    Michael Cook
    54-60
    2017-10-05
  • Leveraging Multi-Layer Level Representations for Puzzle-Platformer Level Generation

    Sam Snodgrass, Santiago Ontañón
    125-131
    2017-10-05
  • Dynamic Epistemic Logic in Game Design

    Javier Torres
    135-140
    2017-10-05
  • A Proposal for a Unified Agent Behaviour Framework

    Javier Torres
    141-144
    2017-10-05
  • Secret Identities in Dwarf Fortress

    Tarn Adams
    22-25
    2017-10-05
  • An Analysis of Model-Based Heuristic Search Techniques for StarCraft Combat Scenarios

    David Churchill, Zeming Lin, Gabriel Synnaeve
    8-14
    2017-10-05
  • The Current State of StarCraft AI Competitions and Bots

    Michal Čertický, David Churchill
    2-7
    2017-10-05
  • Single Believe State Generation for Handling Partial Observability with MCTS in StarCraft

    Alberto Uriarte, Santiago Ontanon
    15-20
    2017-10-05
  • Simulating Player Behavior for Data-Driven Interactive Narrative Personalization

    Pengcheng Wang, Jonathan Rowe, Wookhee Min, Bradford Mott, James Lester
    255-261
    2017-10-09
  • Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games

    Rafael Padovani, Lucas Ferreira, Levi Lelis
    214-220
    2021-06-25
  • Emerging Sounds Through Implicit Cooperation: A Novel Model for Dynamic Music Generation

    Mário Escarce Junior, Georgia Rossmann Martins, Leandro Soriano Marcolino, Yuri Tavares dos Passos
    186-192
    2017-10-09
  • LISA: Lexically Intelligent Story Assistant

    Rushit Sanghrajka, Daniel Hidalgo, Patrick Chen, Mubbasir Kapadia
    221-227
    2017-10-09
  • Fast Random Genetic Search for Large-Scale RTS Combat Scenarios

    Corey Clark, Anthony Fleshner
    165-171
    2017-10-09
  • Causal Link Semantics for Narrative Planning Using Numeric Fluents

    Rachelyn Farrell, Stephen Ware
    193-199
    2017-10-09
  • Dante Agent Architecture for Force-On-Force Wargame Simulation and Training

    Brian Hart, Derek Hart, Russell Gayle, Fred Oppel, Patrick Xavier, Jonathan Whetzel
    200-206
    2017-10-09
  • Evaluation of a Template-Based Puzzle Generator for an Educational Programming Game

    Yihuan Dong, Tiffany Barnes
    172-178
    2017-10-09
  • An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice

    Julio Bahamon, R. Young
    144-150
    2017-10-09
  • Reputation Systems for Non-Player Character Interactions Based on Player Actions

    Joseph Brown, Jooyoung Lee, Niktia Kraev
    151-157
    2017-10-09
  • Towards Adaptability of Demonstration-Based Training of NPC Behavior

    John Drake, Alla Safonova, Maxim Likhachev
    179-185
    2017-10-09
  • Level Difficulty and Player Skill Prediction in Human Computation Games

    Anurag Sarkar, Seth Cooper
    228-233
    2017-10-09
  • The Computational Complexity of Angry Birds and Similar Physics-Simulation Games

    Matthew Stephenson, Jochen Renz, Xiaoyu Ge
    241-247
    2017-10-09
  • Creating a Hyper-Agent for Solving Angry Birds Levels

    Matthew Stephenson, Jochen Renz
    234-240
    2017-10-09
  • Merits of Hierarchical Story and Discourse Planning with Merged Languages

    David Winer, R. Michael Young
    262-268
    2017-10-09
  • Predicting Victory in a Hybrid Online Competitive Game: The Case of Destiny

    Yaser Norouzzadeh Ravari, Pieter Spronck, Rafet Sifa, Anders Drachen
    207-213
    2017-10-09
  • Robustness of Real-Time Heuristic Search Algorithms to Read/Write Error in Externally Stored Heuristics

    Mina Abdi Oskouie, Vadim Bulitko
    137-143
    2017-10-09
  • Modeling Individual Differences in Game Behavior Using HMM

    Sara Bunian, Alessandro Canossa, Randy Colvin, Magy Seif El-Nasr
    158-164
    2017-10-09
  • A/B-Test of Retention and Monetization Using the Cox Model

    Markus Viljanen, Antti Airola, Jukka Heikkonen, Tapio Pahikkala
    248-254
    2017-10-09
  • Playable Experiences at AIIDE 2017

    Mike Treanor, Nicholas Warren, Mason Reed, Adam Smith, Pablo Ortiz, Laurel Coney, Loren Sherman, Elizabeth Carré, Nadya Vivatvisha, D. Harrell, Paola Mardo, Andrew Gordon, Joris Dormans, Barrie Robison, Spencer Gomez, Samantha Heck, Landon Wright, Terence Soule
    308-314
    2017-10-09
  • Multimodal Goal Recognition in Open-World Digital Games

    Wookhee Min, Bradford Mott, Jonathan Rowe, Robert Taylor, Eric Wiebe, Kristy Boyer, James Lester
    80-86
    2017-10-09
  • A Recommender System for Hero Line-Ups in MOBA Games

    Lucas Hanke, Luiz Chaimowicz
    43-49
    2017-10-09
  • HyPED: Modeling and Analyzing Action Games as Hybrid Systems

    Joseph Osborn, Brian Lambrigger, Michael Mateas
    87-93
    2017-10-09
  • A Social Robot as a Card Game Player

    Filipa Correia, Patrícia Alves-Oliveira, Tiago Ribeiro, Francisco Melo, Ana Paiva
    23-29
    2017-10-09
201 - 250 of 1146 items << < 1 2 3 4 5 6 7 8 9 10 > >> 

Information

  • For Readers
  • For Authors
  • For Librarians
  • Part of the
    PKP Publishing Services Network

Copyright © 2023, Association for the Advancement of Artificial Intelligence. All rights reserved.

More information about the publishing system, Platform and Workflow by OJS/PKP.