Predicting Victory in a Hybrid Online Competitive Game: The Case of Destiny

Authors

  • Yaser Norouzzadeh Ravari Tilburg University
  • Pieter Spronck Tilburg University
  • Rafet Sifa Fraunhofer IAIS
  • Anders Drachen University of York

DOI:

https://doi.org/10.1609/aiide.v13i1.12944

Keywords:

Victory prediction, Massively Multi-player Online Role-Playing game, First-Person Shooter game, Destiny

Abstract

Competitive multi-player game play is a common feature in major commercial titles, and has formed the foundation for esports. In this paper, the question whether it is possible to predict match outcomes in First Person Shooter-type multi-player competitive games with mixed genres is addressed.The case employed is Destiny, which forms a hybrid title combining Massively Multi-player Online Role-Playing game features and First-Person Shooter games. Destiny provides the opportunity to investigate prediction of the match outcome, as well as the influence of performance metrics on the match results in a hybrid multi-player major commercial title. Two groups of models are presented for predicting match results: One group predicts match results for each individual game mode and the other group predicts match results in general, without considering specific game modes. Models achieve a performance between 63% and 99%in terms of average precision, with a higher performance recorded for the models trained on specific multi-player game modes, of which Destiny has several. We also analyzed performance metrics and their influence for each model. The results show that many key shooter performance metrics such as Kill/Death ratio are relevant across game modes, but also that some performance metrics are mainly important for specific competitive game modes. The results indicate that reliable match prediction is possible in FPS-type esports games.

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Published

2021-06-25

How to Cite

Norouzzadeh Ravari, Y., Spronck, P., Sifa, R., & Drachen, A. (2021). Predicting Victory in a Hybrid Online Competitive Game: The Case of Destiny. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13(1), 207-213. https://doi.org/10.1609/aiide.v13i1.12944