Vol. 13 No. 1 (2017): Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference

Edited by Brian Magerko and James Rowe
336 pp., references, index, illus.
ISSN 2334-0924 (online)
ISSN 2326-909X (print)
ISBN 978-1-57735-791-9
The 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment took place in Little Cottonwood Canyon at the Snowbird Ski and Summer Resort in Snowbird, Utah, USA from October 5-9, 2017. The program at AIIDE has grown into a diverse offering. The program included three workshops: the Workshop on Artificial Intelligence for Strategy Games, the 4th Experimental AI in Games Workshop, and the 10th Interactive Narrative Technologies Workshop. Two tutorials were offered — one on Answer Set Programming and the other on Deep Learning for Interactive Digital Entertainment. The conference hosted a Doctoral Consortium, with 10 accepted Ph.D students. A total of 19 papers were accepted for full oral presentation in the main conference program with an acceptance rate of 25 percent. Nineteen additional papers were accepted as poster presentations along with two demos. Three invited keynotes were spread across the three days of the main program. These speakers were invited with the intent of representing the traditional core of game AI at AIIDE while also having speakers that push on these traditional boundaries of the conference in service to the theme of beyond games.
AIIDE is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. The conference is targeted at both the research and commercial communities, promoting AI research and practice in the context of interactive digital entertainment systems with an emphasis on commercial computer and video games. The proceedings of the conference have been published annually since 2005.