Playable Experiences at AIIDE 2017

Authors

  • Mike Treanor American University
  • Nicholas Warren University of California, Santa Cruz
  • Mason Reed University of California, Santa Cruz
  • Adam Smith University of California, Santa Cruz
  • Pablo Ortiz Massachusetts Institute of Technology
  • Laurel Coney Massachusetts Institute of Technology
  • Loren Sherman Massachusetts Institute of Technology
  • Elizabeth Carré Massachusetts College of Art and Design
  • Nadya Vivatvisha Harvard University
  • D. Harrell Massachusetts Institute of Technology
  • Paola Mardo University of Southern California
  • Andrew Gordon University of Southern California
  • Joris Dormans Ludomotion
  • Barrie Robison Polymorphic Games
  • Spencer Gomez University of Idaho
  • Samantha Heck University of Idaho
  • Landon Wright University of Idaho
  • Terence Soule University of Idaho

DOI:

https://doi.org/10.1609/aiide.v13i1.12940

Keywords:

playable experience track

Abstract

This paper describes the accepted entries to the fifth Playable Experiences track to be held at the AIIDE conference. The Playable Experiences track showcases complete works that make use of artificial intelligence techniques as an integral part of the player experience.

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Published

2021-06-25

How to Cite

Treanor, M., Warren, N., Reed, M., Smith, A., Ortiz, P., Coney, L., Sherman, L., Carré, E., Vivatvisha, N., Harrell, D., Mardo, P., Gordon, A., Dormans, J., Robison, B., Gomez, S., Heck, S., Wright, L., & Soule, T. (2021). Playable Experiences at AIIDE 2017. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13(1), 308-314. https://doi.org/10.1609/aiide.v13i1.12940