Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments
DOI:
https://doi.org/10.1609/aiide.v13i1.12919Keywords:
multi-agent path finding, moving in formation, target assignmentAbstract
Multi-agent path finding (MAPF) is a well-studied problem in artificial intelligence, where one needs to find collision-free paths for agents with given start and goal locations. In video games, agents of different types often form teams. In this paper, we demonstrate the usefulness of MAPFalgorithms from artificial intelligence for moving such non-homogeneous teams in congested video game environments.
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Published
2021-06-25
How to Cite
Ma, H., Yang, J., Cohen, L., Kumar, T. K., & Koenig, S. (2021). Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13(1), 270-272. https://doi.org/10.1609/aiide.v13i1.12919
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Section
Demonstrations