Algorithm Selection in Zero-Sum Computer Games

Authors

  • Anderson Tavares Universidade Federal de Minas Gerais

DOI:

https://doi.org/10.1609/aiide.v13i1.12916

Keywords:

Algorithm Selection, Game Theory, Reinforcement Learning, Real-Time Strategy Games

Abstract

Competitive computer games are challenging domains for artificial intelligence techniques. In such games, human players often resort to strategies, or game-playing policies, to guide their low-level actions. In this research, we propose a computational version of this behavior, by modeling game playing as an algorithm selection problem: agents must map game states to algorithms to maximize their performance. By reasoning over algorithms instead of low-level actions, we reduce the complexity of decision making in computer games. With further simplifications on the state space of a game, we were able to discuss game-theoretic concepts over aspects of real-time strategy games, as well as generating a game-playing agent that successfully learns how to select algorithms in AI tournaments. We plan to further extend the approach to handle incomplete-information settings, where we do not know the possible behaviors of the opponent.

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Published

2017-10-09

How to Cite

Tavares, A. (2017). Algorithm Selection in Zero-Sum Computer Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13(1), 301–303. https://doi.org/10.1609/aiide.v13i1.12916