Towards General RPG Playing

Authors

  • Joseph Osborn University of California, Santa Cruz
  • Ben Samuel University of New Orleans
  • Adam Summerville University of California, Santa Cruz
  • Michael Mateas University of California, Santa Cruz

DOI:

https://doi.org/10.1609/aiide.v13i2.12976

Keywords:

automated game design learning, design recovery, general game playing, videogames

Abstract

General videogame playing has come a long way in a short period of time, but remains at the level of solving relatively short games made up of distinct and isolated episodes. Even simple console role-playing games (RPGs) are far beyond the reach of current techniques, requiring the synthesis of cultural knowledge with compositional reasoning over several interconnected sub-games. We explore how the challenges of playing these games could spark new advances in compositional analysis of games and common-sense reasoning. General RPG playing can leverage advances in episodic general game playing and in areas like text understanding, image classification, and automated game design learning. It has direct applications in design support and AI-based game design, and the techniques used to enable it could generalize to other families of games such as adventure, open-world, and simulation games. In this paper, we describe the motivation behind general RPG playing in a sub-domain of Nintendo Entertainment System (NES) RPGs, some promising approaches to some of its fundamental issues, and immediate next steps; we conclude by describing a few concrete benchmark problems on the path towards automated play of these complex games.

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Published

2021-06-25

How to Cite

Osborn, J., Samuel, B., Summerville, A., & Mateas, M. (2021). Towards General RPG Playing. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13(2), 92-98. https://doi.org/10.1609/aiide.v13i2.12976