Towards Positively Surprising Non-Player Characters in Video Games

Authors

  • Vadim Bulitko University of Alberta
  • Shelby Carleton University of Alberta
  • Delia Cormier University of Alberta
  • Devon Sigurdson University of Alberta
  • John Simpson University of Alberta

DOI:

https://doi.org/10.1609/aiide.v13i2.12981

Keywords:

non-playable characters, artificial intelligence, surprising behavior, a-life

Abstract

Video games often populate their in-game world with numerous ambient non-playable characters. Manually crafting interesting behaviors for such characters can be prohibitively expensive. As scripted AI gets re-used across multiple characters, they can appear overly similar, shallow and generally uninteresting for the player to interact with. In this paper we propose to evolve interesting behaviors in a simulated evolutionary environment. Since only some evolution runs may give rise to such behaviors, we propose to train deep neural networks to detect such behaviors. The paper presents work in progress in this direction.

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Published

2017-10-05

How to Cite

Bulitko, V., Carleton, S., Cormier, D., Sigurdson, D., & Simpson, J. (2017). Towards Positively Surprising Non-Player Characters in Video Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13(2), 34–40. https://doi.org/10.1609/aiide.v13i2.12981