"Press Space to Fire": Automatic Video Game Tutorial Generation
DOI:
https://doi.org/10.1609/aiide.v13i2.12977Keywords:
tutorial generation, video game, AI, tutorials, pcgAbstract
We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions of game rules, generating instructive game levels, and generating demonstrations of how to play a game using agents that play in a human-like manner. We further argue that the General Video Game AI framework provides a useful testbed for addressing this problem.
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Published
2021-06-25
How to Cite
Green, M., Khalifa, A., Barros, G., & Togellius, J. (2021). "Press Space to Fire": Automatic Video Game Tutorial Generation. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13(2), 75-80. https://doi.org/10.1609/aiide.v13i2.12977
Issue
Section
Experimental AI in Games