"Press Space to Fire": Automatic Video Game Tutorial Generation

Authors

  • Michael Green New York University
  • Ahmed Khalifa New York University
  • Gabriella Barros New York University
  • Julian Togellius New York University

DOI:

https://doi.org/10.1609/aiide.v13i2.12977

Keywords:

tutorial generation, video game, AI, tutorials, pcg

Abstract

We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions of game rules, generating instructive game levels, and generating demonstrations of how to play a game using agents that play in a human-like manner. We further argue that the General Video Game AI framework provides a useful testbed for addressing this problem.

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Published

2021-06-25

How to Cite

Green, M., Khalifa, A., Barros, G., & Togellius, J. (2021). "Press Space to Fire": Automatic Video Game Tutorial Generation. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13(2), 75-80. https://doi.org/10.1609/aiide.v13i2.12977