A Proposal for a Unified Agent Behaviour Framework

Authors

  • Javier Torres Brainific SL

DOI:

https://doi.org/10.1609/aiide.v13i2.12964

Keywords:

Behaviour Trees, Finite State Machines, agent, planning, utility

Abstract

Games have used different mechanisms along its history to provide agent behavior: FSMs, utility systems, behavior trees and planning methods. In this paper, we present an architecture that aims at incorporating all these approaches into trees of event handling nodes with behaviours as leaves, using rules for combining actions akin to utility systems. This formalism aims to develop hybrid systems in an easier way.

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Published

2021-06-25

How to Cite

Torres, J. (2021). A Proposal for a Unified Agent Behaviour Framework. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13(2), 141-144. https://doi.org/10.1609/aiide.v13i2.12964