A Sandbox for Modeling Social AI
DOI:
https://doi.org/10.1609/aiide.v13i2.12979Keywords:
Social Modeling, Game AIAbstract
We present a system for quickly prototyping AI code for modeling social interaction among the simulated residents of a skyscraper. The system is built on top of a commercially released indie game but replaces its character AI with a general-purpose logic programming language. These two features together simplify the more tedious parts of creating prototype AI code from scratch, enabling more effort to be focused on the meatier parts of research.
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Published
2017-10-05
How to Cite
Robison, E. (2017). A Sandbox for Modeling Social AI. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13(2), 107-110. https://doi.org/10.1609/aiide.v13i2.12979
Issue
Section
Experimental AI in Games