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Found 1146 items.
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Eun Ha, Jonathan Rowe, Bradford Mott, James Lester
32-39
2011-10-09
Learning Probabilistic Behavior Models in Real-Time Strategy Games
Ethan Dereszynski, Jesse Hostetler, Alan Fern, Tom Dietterich, Thao-Trang Hoang, Mark Udarbe
20-25
2011-10-09
Employing Fuzzy Concept for Digital Improvisational Theatre
Brian Magerko, Peter Dohogne, Chris Deleon
53-60
2011-10-09
All the World's a Stage: Learning Character Models from Film
Grace Lin, Marilyn Walker
46-52
2011-10-09
Learning Policies for First Person Shooter Games Using Inverse Reinforcement Learning
Bulent Tastan, Gita Sukthankar
85-90
2011-10-09
A Bayesian Model for Plan Recognition in RTS Games Applied to StarCraft
Gabriel Synnaeve, Pierre Bessière
79-84
2011-10-09
CPOCL: A Narrative Planner Supporting Conflict
Stephen Ware, R. Young
97-102
2011-10-09
Detecting Real Money Traders in MMORPG by Using Trading Network
Atsushi Fujita, Hiroshi Itsuki, Hitoshi Matsubara
26-31
2011-10-09
The SAM Algorithm for Analogy-Based Story Generation
Santiago Ontanon, Jichen Zhu
67-72
2011-10-09
CAPIR: Collaborative Action Planning with Intention Recognition
Truong-Huy Nguyen, David Hsu, Wee-Sun Lee, Tze-Yun Leong, Leslie Kaelbling, Tomas Lozano-Perez, Andrew Grant
61-66
2011-10-09
A Particle Model for State Estimation in Real-Time Strategy Games
Ben Weber, Michael Mateas, Arnav Jhala
103-108
2011-10-09
AIPaint: A Sketch-Based Behavior Tree Authoring Tool
David Becroft, Jesse Bassett, Adrian Mejia, Charles Rich, Candace Sidner
2-7
2011-10-09
Minstrel Remixed: User Interface and Demonstration
Brandon Tearse, Peter Mawhorter, Michael Mateas, Noah Wardrip-Fruin
217-218
2011-10-09
A Demonstration of ScriptEase II
Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan Sturtevant, Duane Szafron
215-216
2011-10-09
A Command Language for Taskable Virtual Agents
Pat Langley, Nishant Trivedi, Matt Banister
144-149
2010-10-10
Minstrel Remixed: Procedurally Generating Stories
Brandon Tearse, Noah Wardrip-Fruin, Michael Mateas
192-197
2010-10-10
Novice-Friendly Authoring of Plan-Based Interactive Storyboards
James Skorupski, Michael Mateas
174-179
2010-10-10
Polymorph: A Model for Dynamic Level Generation
Martin Jennings-Teats, Gillian Smith, Noah Wardrip-Fruin
138-143
2010-10-10
A Monte Carlo Approach for Football Play Generation
Kennard Laviers, Gita Sukthankar
150-155
2010-10-10
Adversarial Navigation Mesh Alteration
David Hale, G. Youngblood
120-125
2010-10-10
Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption
Frederick Heckel, G. Youngblood
132-137
2010-10-10
Socially Consistent Characters in Player-Specific Stories
David Thue, Vadim Bulitko, Marcia Spetch, Michael Webb
198-203
2010-10-10
Fuzzy Micro-Agents for Interactive Narrative
Brian Magerko, Casey Fiesler, Allan Baumer
156-161
2010-10-10
On the Complexity of Two-Player Attrition Games Played on Graphs
Timothy Furtak, Michael Buro
113-119
2010-10-10
Modeling Narrative Conflict to Generate Interesting Stories
Stephen Ware, R. Young
210-215
2010-10-10
Player Modeling in Civilization IV
Pieter Spronck, Freek den Teuling
180-185
2010-10-10
Quest Patterns for Story-Based Computer Games
Marcus Trenton, Duane Szafron, Josh Friesen, Curtis Onuczko
204-209
2010-10-10
An Automated Model-Based Adaptive Architecture in Modern Games
Chek Tien Tan, Ho-lun Cheng
186-191
2010-10-10
Behavior Compilation for AI in Games
Jeff Orkin, Tynan Smith, Deb Roy
162-167
2010-10-10
Terrain Analysis in Real-Time Strategy Games: An Integrated Approach to Choke Point Detection and Region Decomposition
Luke Perkins
168-173
2010-10-10
A Non-Modal Approach to Integrating Dialogue and Action
Philip Hanson, Charles Rich
126-131
2010-10-10
Modeling User Knowledge with Dynamic Bayesian Networks in Interactive Narrative Environments
Jonathan Rowe, James Lester
57-62
2010-10-10
Realistic Fireteam Movement in Urban Environments
Christian Darken, Daniel McCue, Michael Guerrero
9-14
2010-10-10
Applying Goal-Driven Autonomy to StarCraft
Ben Weber, Michael Mateas, Arnav Jhala
101-106
2010-10-10
A Comparison of High-Level Approaches for Speeding Up Pathfinding
Nathan Sturtevant, Robert Geisberger
76-82
2010-10-10
Towards Automatic Personalized Content Generation for Platform Games
Noor Shaker, Georgios Yannakakis, Julian Togelius
63-68
2010-10-10
A Semantic Scene Description Language for Procedural Layout Solving Problems
Tim Tutenel, Ruben Smelik, Rafael Bidarra, Klaas Jan de Kraker
95-100
2010-10-10
DHPA* and SHPA*: Efficient Hierarchical Pathfinding in Dynamic and Static Game Worlds
Alexander Kring, Alex Champandard, Nick Samarin
39-44
2010-10-10
Using Machine Translation to Convert Between Difficulties in Rhythm Games
Kevin Gold, Alex Olivier
27-32
2010-10-10
Training Goal Recognition Online from Low-Level Inputs in an Action-Adventure Game
Kevin Gold
21-26
2010-10-10
An Offline Planning Approach to Game Plotline Adaptation
Boyang Li, Mark Riedl
45-50
2010-10-10
Breaking Path Symmetries on 4-Connected Grid Maps
Daniel Harabor, Adi Botea
33-38
2010-10-10
Learning Companion Behaviors Using Reinforcement Learning in Games
AmirAli Sharifi, Richard Zhao, Duane Szafron
69-75
2010-10-10
Story and Text Generation through Computational Analogy in the Riu System
Santiago Ontanon, Jichen Zhu
51-56
2010-10-10
Perceptually Realistic Behavior through Alibi Generation
Ben Sunshine-Hill, Norman Badler
83-88
2010-10-10
Crowd Simulation Via Multi-Agent Reinforcement Learning
Lisa Torrey
89-94
2010-10-10
An Automated Technique for Drafting Territories in the Board Game Risk
Richard Gibson, Neesha Desai, Richard Zhao
15-20
2010-10-10
Designing a Massively Multiplayer Online Game / Research Testbed Featuring AI-Driven NPC Communities
Michael Zyda, Marc Spraragen, Balki Ranganathan, Bjarni Arnason, Peter Landwehr
108-111
2010-10-10
AI for Herding Sheep
Peter Cowling, Christian Gmeinwieser
2-7
2010-10-10
Invited Talks
Sumit Basu, Chris Jurney, Bob Sottilare, R. Young
xvii
2010-10-10
751 - 800 of 1146 items
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