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Found 1146 items.
  • Goal Recognition with Markov Logic Networks for Player-Adaptive Games

    Eun Ha, Jonathan Rowe, Bradford Mott, James Lester
    32-39
    2011-10-09
  • Learning Probabilistic Behavior Models in Real-Time Strategy Games

    Ethan Dereszynski, Jesse Hostetler, Alan Fern, Tom Dietterich, Thao-Trang Hoang, Mark Udarbe
    20-25
    2011-10-09
  • Employing Fuzzy Concept for Digital Improvisational Theatre

    Brian Magerko, Peter Dohogne, Chris Deleon
    53-60
    2011-10-09
  • All the World's a Stage: Learning Character Models from Film

    Grace Lin, Marilyn Walker
    46-52
    2011-10-09
  • Learning Policies for First Person Shooter Games Using Inverse Reinforcement Learning

    Bulent Tastan, Gita Sukthankar
    85-90
    2011-10-09
  • A Bayesian Model for Plan Recognition in RTS Games Applied to StarCraft

    Gabriel Synnaeve, Pierre Bessière
    79-84
    2011-10-09
  • CPOCL: A Narrative Planner Supporting Conflict

    Stephen Ware, R. Young
    97-102
    2011-10-09
  • Detecting Real Money Traders in MMORPG by Using Trading Network

    Atsushi Fujita, Hiroshi Itsuki, Hitoshi Matsubara
    26-31
    2011-10-09
  • The SAM Algorithm for Analogy-Based Story Generation

    Santiago Ontanon, Jichen Zhu
    67-72
    2011-10-09
  • CAPIR: Collaborative Action Planning with Intention Recognition

    Truong-Huy Nguyen, David Hsu, Wee-Sun Lee, Tze-Yun Leong, Leslie Kaelbling, Tomas Lozano-Perez, Andrew Grant
    61-66
    2011-10-09
  • A Particle Model for State Estimation in Real-Time Strategy Games

    Ben Weber, Michael Mateas, Arnav Jhala
    103-108
    2011-10-09
  • AIPaint: A Sketch-Based Behavior Tree Authoring Tool

    David Becroft, Jesse Bassett, Adrian Mejia, Charles Rich, Candace Sidner
    2-7
    2011-10-09
  • Minstrel Remixed: User Interface and Demonstration

    Brandon Tearse, Peter Mawhorter, Michael Mateas, Noah Wardrip-Fruin
    217-218
    2011-10-09
  • A Demonstration of ScriptEase II

    Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan Sturtevant, Duane Szafron
    215-216
    2011-10-09
  • A Command Language for Taskable Virtual Agents

    Pat Langley, Nishant Trivedi, Matt Banister
    144-149
    2010-10-10
  • Minstrel Remixed: Procedurally Generating Stories

    Brandon Tearse, Noah Wardrip-Fruin, Michael Mateas
    192-197
    2010-10-10
  • Novice-Friendly Authoring of Plan-Based Interactive Storyboards

    James Skorupski, Michael Mateas
    174-179
    2010-10-10
  • Polymorph: A Model for Dynamic Level Generation

    Martin Jennings-Teats, Gillian Smith, Noah Wardrip-Fruin
    138-143
    2010-10-10
  • A Monte Carlo Approach for Football Play Generation

    Kennard Laviers, Gita Sukthankar
    150-155
    2010-10-10
  • Adversarial Navigation Mesh Alteration

    David Hale, G. Youngblood
    120-125
    2010-10-10
  • Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption

    Frederick Heckel, G. Youngblood
    132-137
    2010-10-10
  • Socially Consistent Characters in Player-Specific Stories

    David Thue, Vadim Bulitko, Marcia Spetch, Michael Webb
    198-203
    2010-10-10
  • Fuzzy Micro-Agents for Interactive Narrative

    Brian Magerko, Casey Fiesler, Allan Baumer
    156-161
    2010-10-10
  • On the Complexity of Two-Player Attrition Games Played on Graphs

    Timothy Furtak, Michael Buro
    113-119
    2010-10-10
  • Modeling Narrative Conflict to Generate Interesting Stories

    Stephen Ware, R. Young
    210-215
    2010-10-10
  • Player Modeling in Civilization IV

    Pieter Spronck, Freek den Teuling
    180-185
    2010-10-10
  • Quest Patterns for Story-Based Computer Games

    Marcus Trenton, Duane Szafron, Josh Friesen, Curtis Onuczko
    204-209
    2010-10-10
  • An Automated Model-Based Adaptive Architecture in Modern Games

    Chek Tien Tan, Ho-lun Cheng
    186-191
    2010-10-10
  • Behavior Compilation for AI in Games

    Jeff Orkin, Tynan Smith, Deb Roy
    162-167
    2010-10-10
  • Terrain Analysis in Real-Time Strategy Games: An Integrated Approach to Choke Point Detection and Region Decomposition

    Luke Perkins
    168-173
    2010-10-10
  • A Non-Modal Approach to Integrating Dialogue and Action

    Philip Hanson, Charles Rich
    126-131
    2010-10-10
  • Modeling User Knowledge with Dynamic Bayesian Networks in Interactive Narrative Environments

    Jonathan Rowe, James Lester
    57-62
    2010-10-10
  • Realistic Fireteam Movement in Urban Environments

    Christian Darken, Daniel McCue, Michael Guerrero
    9-14
    2010-10-10
  • Applying Goal-Driven Autonomy to StarCraft

    Ben Weber, Michael Mateas, Arnav Jhala
    101-106
    2010-10-10
  • A Comparison of High-Level Approaches for Speeding Up Pathfinding

    Nathan Sturtevant, Robert Geisberger
    76-82
    2010-10-10
  • Towards Automatic Personalized Content Generation for Platform Games

    Noor Shaker, Georgios Yannakakis, Julian Togelius
    63-68
    2010-10-10
  • A Semantic Scene Description Language for Procedural Layout Solving Problems

    Tim Tutenel, Ruben Smelik, Rafael Bidarra, Klaas Jan de Kraker
    95-100
    2010-10-10
  • DHPA* and SHPA*: Efficient Hierarchical Pathfinding in Dynamic and Static Game Worlds

    Alexander Kring, Alex Champandard, Nick Samarin
    39-44
    2010-10-10
  • Using Machine Translation to Convert Between Difficulties in Rhythm Games

    Kevin Gold, Alex Olivier
    27-32
    2010-10-10
  • Training Goal Recognition Online from Low-Level Inputs in an Action-Adventure Game

    Kevin Gold
    21-26
    2010-10-10
  • An Offline Planning Approach to Game Plotline Adaptation

    Boyang Li, Mark Riedl
    45-50
    2010-10-10
  • Breaking Path Symmetries on 4-Connected Grid Maps

    Daniel Harabor, Adi Botea
    33-38
    2010-10-10
  • Learning Companion Behaviors Using Reinforcement Learning in Games

    AmirAli Sharifi, Richard Zhao, Duane Szafron
    69-75
    2010-10-10
  • Story and Text Generation through Computational Analogy in the Riu System

    Santiago Ontanon, Jichen Zhu
    51-56
    2010-10-10
  • Perceptually Realistic Behavior through Alibi Generation

    Ben Sunshine-Hill, Norman Badler
    83-88
    2010-10-10
  • Crowd Simulation Via Multi-Agent Reinforcement Learning

    Lisa Torrey
    89-94
    2010-10-10
  • An Automated Technique for Drafting Territories in the Board Game Risk

    Richard Gibson, Neesha Desai, Richard Zhao
    15-20
    2010-10-10
  • Designing a Massively Multiplayer Online Game / Research Testbed Featuring AI-Driven NPC Communities

    Michael Zyda, Marc Spraragen, Balki Ranganathan, Bjarni Arnason, Peter Landwehr
    108-111
    2010-10-10
  • AI for Herding Sheep

    Peter Cowling, Christian Gmeinwieser
    2-7
    2010-10-10
  • Invited Talks

    Sumit Basu, Chris Jurney, Bob Sottilare, R. Young
    xvii
    2010-10-10
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