Crowd Simulation Via Multi-Agent Reinforcement Learning
DOI:
https://doi.org/10.1609/aiide.v6i1.12390Keywords:
crowd simulation, reinforcement learningAbstract
Artificial intelligence is frequently used to control virtual characters in movies and games. When these characters appear in crowds, controlling them is called crowd simulation. In this paper, I suggest that crowd simulation could be accomplished by multi-agent reinforcement learning, a method by which groups of agents can learn to act autonomously in their environment. I present a case study that explores the challenges and benefits of this type of approach and encourages the development of learning techniques for AI in entertainment media.
Downloads
Published
2010-10-10
How to Cite
Torrey, L. (2010). Crowd Simulation Via Multi-Agent Reinforcement Learning. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 6(1), 89-94. https://doi.org/10.1609/aiide.v6i1.12390
Issue
Section
Research Track